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In Which Marwyth and the Thieves Guild Crash a Wedding
In which Marwyth hunts for Psijic artifacts and time breaches on Summerset; unmasks a Canonreeve's son as a cultist; joins forces with her friends in the Thieves Guild to crash a wedding and unmask the mysterious Cosh; rescues Guildmaster Zeira from No Shira Citadel; re-binds a necromancer's ghost into her dead body at the Direnni Acropolis; and rescues the psyche of the Ritemaster from the Sea Sload K'Tora.
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In Which Marwyth Saves Sotha Sil and Clockwork City
In which Marwyth brings about the capture of a rogue chancellor in Clockwork City; gains the favor of the Blackfeather Court to recover the Skeleton Key; defeats the Shadow of Sotha Sil, and frees the real Sotha Sil from imprisonment; and is warned by Sotha Sil that the Daedric threat is not over.
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In Which Marwyth Quests through Eastmarch and Aids a Guild Compatriot
In which Marwyth settles a feud between vampires in Wittestadr in Eastmarch; helps an Argonian Dreamwalker and gains his aid in curing the ailing King Jorunn; frees Jorunn from his enforced dreaming; helps Walks-Softly of the Thieves Guild steal back keepsakes held by a childhood "friend"; and takes on her first heist with the Thieves Guild.
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In Which Marwyth Investigates a Disastrous Heist
In which Marwyth helps fellow members of the Thieves Guild investigate evidence of their prior failed heist in al-Danobia Tomb; goes pickpocketing in Deshaan and Shadowfen; and aids the Ebonheart Pact in thwarting the Dominion plots in Loriasel.
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In Which Marwyth Saves Sai Sahan and Selfora
In which Marwyth saves Sai Sahan from the Halls of Torment in Coldharbour; infiltrates No Shira Citadel to learn of the plans of a merchant lord; saves what's left of the town of Selfora after it was destroyed by the vengeful Vox; and helps the Argonians of Silent Mire fight off an attack by slaver pirates.
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In Which Marwyth Saves Mournhold and Helps a Dremora
In which Marwyth helps fellow thief Quen learn more about her background; fights the Maulborn in Obsidian Gorge and Mournhold; aids Almalexia, and is proclaimed by the goddess to be one of her Hands; and helps the dremora Lyranth fight against the cultists of the Waking Flame.
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In Which Marwyth Moves a Bunch of Plots Along
In which Marwyth continues investigating merchant shenanigans in Abah's Landing; retrieves an engagement ring from Bahraha's Gloom; rescues Abnur Tharn from Coldharbour; learns how to play Tales of Tribute; retrieves lost books for the Mages Guild; and discovers Sheogorath is determined to make book recovery efforts for the mages as maddening as possible.
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In Which Marwyth Joins Some Guilds, Picks Some Pockets, and Robs Some Ships
In which Marwyth teams up with a novice thief to help her steal a skull, only to have the mission go wrong; joins the Thieves Guild anyway, at the Guildmaster's invitation; learns about the Five Companions, courtesy of the Prophet; rescues Lyris Titanborn from Coldharbour; helps defeat Covenant forces at Vivec's Antlers; steals some wine at the inn in Ebonheart; helps Velsa recover a stolen ledger; quests through Shark's Teeth Grotto; and joins the Mages and Fighters Guilds.