-
In Which Harrow Gains Intelligence for the Guild and Regains Some Followers
In which Harrowhark gains some vital intelligence for the Thieves Guild; takes over a mage tower near Morthal; fights bandits at Embershard Mine, the Saints bandit camp, and Knifepoint Ridge; and takes Lydia and Lucien back on as followers, despite having become a vampire.
-
In Which Kendis Gains the Blood of the Beast
In which Kendis is inducted into the Companions; rescues Hulda from Shimmermist Cave, and slays a dragon while bringing her to safety; clears bandits out of Embershard Mine and Knifepoint Ridge; joins the Inner Circle of the Companions, and accepts their wolf blood; and fights the Silver Hand at Gallows Rock with Aela, only to learn there that they'd slain Skjor.
-
In Which Harrowhark Gets Down to Business for the Guild
In which Harrowhark begins to explore the consequences--and the advantages--of being a vampire; conducts burglaries in Markarth; raids the Goldenglow Estate; warns the owner of the Honningbrew Meadery of Maven's scheming; and investigates the plotting of an Argonian in Solitude.
-
In Which Harrowhark Becomes a Thief–and a Vampire
In which Harrowhark and her three followers slay a dragon; spare a werewolf, despite the directive of Hircine; fight bandits and necromancers; cleanse Kilkreath Temple at the directive of Meridia, and acquire Dawnbreaker; stop a vampire plot in Morthal, which leads to Harrow's infection with Sanguinare Vampiris; and fail to locate the Horn of Jurgen Windcaller. Also in which Harrow, infected, abandons her followers and flees to Riften, where she joins the Thieves Guild. And not long after, is turned by her disease into a vampire.
-
In Which Kendis Retrieves a Fragment of Wuuthrad
In which Kendis fights bandits at Halted Stream Camp and Silent Moons Camp; is tasked by Skjor of the Companions to recover a fragment of the axe Wuuthrad; and battles draugr and the Silver Hand in Wuuthrad, with Farkas, to retrieve the fragment.
-
In Which Harrowhark Gains a Sapling and a New Companion
In which Harrowhark slays a dragon in Falkreath; fulfills the request of the Jarl to kill troublesome bandits at Bannermist Tower; acquires a new companion, the scholar Lucien; discovers a strange talking dog who asks for her help; slays zombies from a ritual gone wrong; acquires Nettlebane from a hagraven; journeys to the Eldergleam, and allows a pilgrim to pray for a sapling rather than taking sap from the sacred tree.
-
In Which Shenner Opens an Oblivion Gate
In which Shenner is drawn into a conspiracy to open an Oblivion Gate and give Mehrunes Dagon access back into Tamriel; in which she defeats the cultists; and in which she must venture through the Gate to upend Dagon's plans.
-
In Which Shenner Visits Alduin’s Wall
In which Shenner pursues several new fishing challenges, including killing a dangerous horker; slays a Thalmor assassin; reaches Sky Haven Temple with the Blades; purifies a dead knight's corrupted heart, and wins his Ebony Spell Knight Armor; and bribes Gisli of Solitude for a deed.
-
In Which Faanshi Forges the Gauldur Amulet and Aetherial Crown
In which Faanshi slays another dragon near Dushnikh Yal; quests into Reachwater Rock to reforge the Gauldur amulet; kills a couple more dragons near Shearpoint; retrieves a final aetherium shard from Raldbthar; and forges the Aetherial Crown.
-
In Which Shenner Quests Into Cronvagr Cave
In which Shenner investigates the fate of two lost heroes in Cronvagr Cave, and battles the Web Mother; and in which she improves more of her Windstad Manor property.