• Harrowhark Playthrough,  Skyrim

    In Which Harrowhark Becomes a Thief–and a Vampire

    This was a huge eventful session, in which I did a great deal of things initially in an attempt to get Vilja killed off. But she kept doggedly holding her own in battle! So i finally punted to a backup plan, which resulted in the dismissal of all of Harrow’s followers–but also in her becoming infected with Sanguinare Vampiris, and fleeing her party’s company rather than risk endangering them. So now she’s run off to join the Thieves Guild in Riften…

    But her disease has run its course. And now she’s a vampire.

    This post is enormous, since a lot of things happened in it. You may want to grab a snack or a drink before you settle in with this one!

  • Harrowhark Playthrough,  Skyrim

    In Which Harrowhark Gains a Sapling and a New Companion

    This was a long, busy session in which quite a bit happened: going to Falkreath and getting in good with the Jarl by killing a bandit chieftain for him; clearing out zombies at a ritual site; getting Nettlebane, and then later, acquiring a sapling to replace the ailing Gildergreen; finishing out the furnishing of Breezehome; getting Vilja some help with her mysterious bottle; and last but not least, picking up a new follower, Lucien!

    This is a big post with a lot of commentary and a lot of screenshots. Because not only did I find Lucien and try him out as a follower, I also actively decided against keeping Vilja, because she annoys the fuck out of me.

  • Shenner Playthrough

    In Which Shenner Visits Alduin’s Wall

    This was another session in which I did way more than I could easily fit in the post’s title! Lots of fishing challenges pursued here, but also going to Karthspire for Alduin’s Wall and the resolution of the Crypt of the Heart quest, so now I have Ebony Spell Knight armor! Plus, I may not be playing an official thief with this character–but I did move the Gray Cowl plot a little further along, and amused myself with breaking into Erikur’s house in Solitude. And more even beyond that, but those are the main highlights!

    Alduin’s Wall, though, gets the title lead since it’s main plot stuff.

  • Faanshi Playthrough

    In Which Faanshi Becomes a Nightingale

    This session was all about revving up into my favorite parts of the Thieves Guild plotline: raiding Mercer Frey’s house, and then becoming a Nightingale! So now Faanshi has the Nightingale armor and the Nightingale Blade, as well as Chillrend. Also, I ran Folgunthur, and picked up the third of the aetherium shards at Mzulft.

  • Shenner Playthrough

    In Which Shenner Defeats a Forsworn Fugitive, a Bandit Chief, and a Giant

    Main action in this session was finally resolving the Bones for a Crow quest, as well as the quest A Dying Wish. These sent me to Arcwind Point to finally slay the Forsworn fugitive Crowstooth, and also gain the gratitude of Rulnik Wind-Strider for saving his life, which now makes him available to me as a follower. Also, I ran a couple of bounties, and have Windstad Manor in progress!