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In Which Marwyth Gains a Companion and Saves Fort Amol
In which Marwyth aids a lively Khajiit mage on High Isle and gains her companionship; helps a druid investigate volcanic activity on the island; recovers relics and hunts a nix-hound for the Ashlanders on Vvardenfell; aids the Ebonheart Pact in Fort Morvunskar and Fort Amol; and vanquishes slavers at Khartag Point.
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In Which Marwyth Becomes the Champion of Vivec
In which Marwyth discovers the truth behind the attack on Vivec's divine energy; defeats the plans of Clavicus Vile; saves Vvardenfell from destruction; discovers agents of the Stormfist Clan infiltrating the festival celebrating Jorunn the Skald-King in Windhelm; and saves the king from attackers in the midst of the very same festival.
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In Which Gyllerah Becomes an Antiquarian and Stops a Necromancer
In which Gyllerah joins the Antiquarian's Circle in Solitude; hunts for crafting materials in Hjaalmarch, the Rift, and Greenshade; and in which she stops a necromancer from ascending to lichdom at Lost Prospect Mine.