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In Which Kendeshel Fights for the Imperials and is Inducted as a Companion and a Bard
This is a big chonky post, covering two days’ worth of action in my Legacy of the Dragonborn playthrough. Main items of interest here are beginning to find recruits for the Explorer’s Society; helping Whiterun fight off a Stormcloak attack; recovering a fragment of Wuuthrad for the Companions, and being formally inducted into their number; returning Olaf’s Verse to the Bards College and being formally inducted into their number as well; taking Fort Dunstad for the Empire; and recovering missing instruments for the Bards College; and finding the Minor Lord’s Mail.
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In Which Elessir Saves Dawnstar and Finds a Lost Drum
Another single-session post, this time for Elessir, as I try to keep my backlog of game notes moving. 🙂
This session features running the nightmares plot in Dawnstar and getting the drum out of Halldir’s Cairn. With a heaping side helping of WTF as I discover the game put itself into Master tier Difficulty without my wanting it to.
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In Which Harrowhark is Inducted as a Bard, Then Goes After Mercer Frey
Four session post, just because I’ve been more in a mood for Harrow than Kendis this week. And because I fell behind doing Harrow’s posts! Main action in this post is all about Harrow finishing off the Bards College plotline, and then returning to Thieves Guild action! Time to go after Mercer “Murderous Lying Bastard” Frey. 😀
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In Which Kendis Restores a Festival and Recovers a Drum
Bards College catchup! I restored the Burning of King Olaf Festival, and then went off to fetch the first of the instruments needed for Kendis to get all the skill bumps from the teachers there.
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In Which Shenner Quests for Instruments, a Pirate Ship, and Fish
Another combo of new stuff and old stuff in this session, wherein I got the other two missing instruments for the Bards College–but also got Dead Man’s Dread, a beached pirate ship, as arguably the most unusual home I’ve acquired in Skyrim to date! And also, I tried out the new Fishing content!
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In Which Faanshi Recovers a Lute and a Drum
This session basically finished up the Bard’s College quests, so that I could get the rest of the skill bumps off of those.
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In Which Ysani Acquires Mehrunes’ Razor
Very eventful session that saw the conclusion of the Pieces of the Past quest–and the unfortunate end of Silus Vesuius, as Mehrunes Dagon orders Ysani to kill him to claim the Razor! See below for how I confirmed the bug that let me play this out without getting an option to spare Silus!
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In Which Ysani Quests for the Bards College
Primary point of this session was doing the instrument finding quests for the Bards College, and getting the resulting skill bumps from them! And I began running Mzulft for the mage college plot.
(Also, this is not actually yesterday’s session–this is the session from Saturday. I never did put up this post yesterday, because of being out for a good chunk of the afternoon running errands. The post for yesterday’s play is forthcoming!)
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In Which Delga Acquires Remaining Lost Instruments and the Hammer Volendrung
This is the post for my session on Friday the 12th, primarily featuring getting the two remaining instruments back to the Bards College, and also getting the hammer Volendrung! With a side helping of discovering that boy howdy, Cragwallow Slope is hard to run if you’re not running a stealth character. :O
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In Which Merawen Joins the Bard’s College, Gets Azura’s Star, and Becomes Thane of Winterhold
This was another one of those sessions where I was all over the map. Just about everything I did in this run was stuff I’d already done as Alarrah but which I enjoyed, so I wanted to do again–plus, the skill bonuses were important and I wanted to rack those up. I moved the mage college plot along a little further, ran the entire bard college plot, got Azura’s Star, and became thane of Winterhold. And oh yes, I also finally fully furnished Breezehome.
I did however also do a few new things, including trying out housecarl Rayya as a follower, running the Yngvild dungeon, and doing a thievery job in Windhelm that required me to break into the house of Brunwulf Free-Winter.