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In Which Gyllerah Helps Azandar Chase Frayed Fates
In which Gyllerah defeats a Daedric Lord who'd taken over Bad Man's Hallows; and aids the arcanist Azandar al-Cybiades in tracking down his frayed fates--including one gaining self-awareness, which they must confront in the ruins of the Lost City of Ta-Totambu in the Alik'r Desert.
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In Which Marwyth Saves Sotha Sil and Clockwork City
In which Marwyth brings about the capture of a rogue chancellor in Clockwork City; gains the favor of the Blackfeather Court to recover the Skeleton Key; defeats the Shadow of Sotha Sil, and frees the real Sotha Sil from imprisonment; and is warned by Sotha Sil that the Daedric threat is not over.
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In Which Gyllerah Quests through Shadowfen for the Ebonheart Pact
In which Gyllerah continues her quest to see the world through the eyes of the Ebonheart Pact; aids the Argonians at Ten-Maur-Wolk, as well as a rather alarming dremora she's met before; volunteers to help a museum in Riverhold regain lost mural fragments; and agrees to help an investigator with his new case.
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In Which Marwyth Becomes the Champion of Vivec
In which Marwyth discovers the truth behind the attack on Vivec's divine energy; defeats the plans of Clavicus Vile; saves Vvardenfell from destruction; discovers agents of the Stormfist Clan infiltrating the festival celebrating Jorunn the Skald-King in Windhelm; and saves the king from attackers in the midst of the very same festival.
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In Which Marwyth Saves Sai Sahan and Selfora
In which Marwyth saves Sai Sahan from the Halls of Torment in Coldharbour; infiltrates No Shira Citadel to learn of the plans of a merchant lord; saves what's left of the town of Selfora after it was destroyed by the vengeful Vox; and helps the Argonians of Silent Mire fight off an attack by slaver pirates.
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In Which Marwyth Joins Some Guilds, Picks Some Pockets, and Robs Some Ships
In which Marwyth teams up with a novice thief to help her steal a skull, only to have the mission go wrong; joins the Thieves Guild anyway, at the Guildmaster's invitation; learns about the Five Companions, courtesy of the Prophet; rescues Lyris Titanborn from Coldharbour; helps defeat Covenant forces at Vivec's Antlers; steals some wine at the inn in Ebonheart; helps Velsa recover a stolen ledger; quests through Shark's Teeth Grotto; and joins the Mages and Fighters Guilds.