• Kendeshel Playthrough,  Skyrim

    In Which Kendeshel Meets a Dragon and Begins an Excavation

    In which Kendeshel clears Kolskeggr Mine of Forsworn; discovers Sky Haven Temple and Alduin's Wall along with Delphine and Esbern; cleanses a dead Spell Knight's heart and wins his Ebony Spell Knight armor; meets the mysterious master of the Greybeards; rescues Gogh the goblin; clears Wolfskull Cave of necromancers; helps Markarth's Hall of the Dead with a cannibal problem; investigates a wrecked pirate ship; finishes recruiting personnel for the Explorers Society; and participates in an excavation of Windcaller Pass. Contains SIGNIFICANT spoilers for Legacy of the Dragonborn, including locations of where to recruit personnel for the Explorer Society, and for the Shattered Legacy quest and the Excavation of Windcaller Pass…

  • Elessir Playthrough,  Skyrim

    In Which Elessir Becomes Thane of Hjaalmarch and the Pale

    In which Elessir slays a Thalmor assassin, and the dragon Vuljotnaak; investigates the activity of Mythic Dawn cultists at Rielle; retrieves the fragments of Geirmund's amulet, and the sword called both Dawnfang and Duskfang; acquires Bloodchill Manor after vanquishing vampires there; and becomes thane of both Hjaalsmarch and the Pale, after aiding Morthal with a vampire problem and Dawnstar with a giant problem.

  • Elessir Playthrough,  Skyrim

    In Which Elessir Battles Mercer Frey, Thalmor, and Forsworn

    In which Elessir slays Mercer Frey in the depths of Irkngthand; restores the Skeleton Key to the Twilight Sepulcher and gains his full power as a Nightingale of Nocturnal; acquires the hammer Nerveshatter; slays a mad blacksmith; raids the Thalmor Embassy; rescues Esbern from the Ratway; visits Alduin's Wall with Esbern and Delphine, and learns a way forward to confront Alduin; and meets Paarthurnax, the master of the Greybeards, who sends him off to find an Elder Scroll.

  • Kendeshel Playthrough,  Reviews,  Skyrim

    In Which Kendeshel Hunts a Mysterious Criminal and Lost Relic Hunting Tools

    In which Kendeshel is hired to track down a mysterious criminal wanted in Morrowind; aids the village of Little Vivec; tracks her quarry to Kagrenar, only to find that he was not at all what she expected; discovers a hidden room in the Dragonborn Gallery; retrieves a powerful staff from Brittleshin Pass, and a highly useful backpack at Shriekwind Bastion; and is attacked by assassins at her own house in Whiterun. This post contains significant spoilers for the Moon and Star mod, as well as minor spoilers for Legacy of the Dragonborn. Read with caution.

  • Kendeshel Playthrough,  Skyrim

    In Which Kendeshel Becomes Arch-Mage of the College of Winterhold

    In which Kendeshel learns from the Augur of Dunlain that she must seek the Staff of Magnus; returns the Lexicon to Avanchnzel; quests through Mzulft to find Synod researchers; witnesses the death of the Arch-Mage; defends Winterhold from magical anomalies; recovers the Staff of Magnus from Labyrinthian; and slays Ancano at the College of Winterhold, ending his threat to the college and to all of Skyrim, and becoming Arch-Mage of the College in the process. Contains post-plot spoilers for the Project AHO mod, as well as spoilers for the beginning of the Legacy of the Dragonborn plot Shattered Legacy.

  • Elessir Playthrough,  Skyrim

    In Which Elessir Becomes Thane of Winterhold and a Nightingale

    In which Elessir destroys a second Seducers bandit camp; slays the mad conjurer Thoron in the Solitude sewers; locates what's left of missing College of Winterhold apprentices; recovers the Helm of Winterhold and becomes thane of Winterhold; reforges the Arms of Chaos; discovers the treachery of his Guildmaster; and joins forces with Karliah and Brynjolf to become Nightingales of Nocturnal in a united effort to take down Mercer Frey.

  • Finds-The-Way Playthrough,  Skyrim

    In Which Finds-the-Way Becomes Thane of Haafingar and Saves the Gildergreen

    In which Finds-The-Way slays dragons, a giant and some vampires; recovers lost artifacts from the bottom of a spider-infested cavern; helps create a new Gildergreen for Whiterun; reveals their Guildmaster's treachery to the Thieves Guild; buys Proudspire Manor and becomes Thane of Haafingar; acquires the hilt of Mehrunes' Razor; puts the Pale Lady to rest in Frostmere Crypt; defeats Seducers bandits near Windhelm; and recovers the Ring of Pure Mixtures and the White Phial from Forsaken Cave.