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In Which Gyllerah Meets an Arcanist and Frees a Slave
In which Gyllerah meets the arcanist Azandar al-Cybiades and helps him investigate why he is experiencing fraying fates; also meets the time traveller Thaddeus Cosma, and helps him investigate a fate of his own; works with Leramil and Gadayn to reach the Infinite Panopticon in Apocrypha, where they discover hints of a secret about Hermaeus Mora; helps adventurers in Rulanyil's Fall evade the Worm Cult; helps Ember the sorcerer rescue a childhood friend from slavery; and saves the life of Jorunn the Skald-King in Eastmarch.
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In Which Gyllerah Accepts a New Contract with Hermaeus Mora
In which Gyllerah saves legionaries from pirates on Auridon; thwarts Dominion interference with the Argonian Hatching Pools in Shadowfen; defeats Dominion forces in Loriasel; once more meets Leramil the Wise, and agrees to help Hermaeus Mora save Apocrypha and by extension, Nirn; and thwarts Daedric cultists at Alavelis, and at the Necrom Necropolis.
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In Which Gyllerah Quests through Shadowfen for the Ebonheart Pact
In which Gyllerah continues her quest to see the world through the eyes of the Ebonheart Pact; aids the Argonians at Ten-Maur-Wolk, as well as a rather alarming dremora she's met before; volunteers to help a museum in Riverhold regain lost mural fragments; and agrees to help an investigator with his new case.
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In Which Marwyth Becomes the Champion of Vivec
In which Marwyth discovers the truth behind the attack on Vivec's divine energy; defeats the plans of Clavicus Vile; saves Vvardenfell from destruction; discovers agents of the Stormfist Clan infiltrating the festival celebrating Jorunn the Skald-King in Windhelm; and saves the king from attackers in the midst of the very same festival.
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In Which Marwyth Investigates a Disastrous Heist
In which Marwyth helps fellow members of the Thieves Guild investigate evidence of their prior failed heist in al-Danobia Tomb; goes pickpocketing in Deshaan and Shadowfen; and aids the Ebonheart Pact in thwarting the Dominion plots in Loriasel.
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In Which Marywth Returns to Shadowfen and Vvardenfell
In which Marwyth thwarts a Dominion attempt to interfere with the hatching of Argonian young at the Hatching Pools in Shadowfen; helps persuade a wise woman to turn down Chodala's claim to being the Nerevarine; and is ordered by Azura herself to aid her newly proclaimed champion, Seryn, and to furthermore aid Vivec as best she can.
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In Which Marwyth Reconnects a Dunmer With His Ancestors
In which Marwyth helps a Dunmer of House Redoran reconnect with his ancestors, and learns from a vicecanon in Shadowfen that she needs to locate an Argonian Keeper. This is a catchup post for Marwyth's playthrough in ESO!
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In Which Marwyth Goes to Vvardenfell
In which Marwyth comes to the aid of Azura by helping her oracles, and identifies a coming crisis involving other Daedric Princes; travels to Vvardenfell, and helps a canon of Vivec unearth quests in the Andrano Ancestral Tomb; and then must come to the aid of Vivec himself, who is losing his divine energy.
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In Which Marwyth Defeats a Plague-Bringer, and Also Skin-Stealers
In which Marwyth defeats Magistrix Vox and puts a stop to her plague threat in Deshaan; recovers the Ring of Stendarr's Mercy from the Valley of Blades; solves a murder mystery in Stormhold; and pursues enemy agents creating skin-stealers in Ten-Maur-Wolk.
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In Which Gyllerah Saves the Oracles of Azura and Hunts a Demon Weapon
In which Gyllerah rescues Azura's kidnapped oracles, and helps them uncover signs of a conspiracy by other Daedric princes; and helps Abnur Tharn seek a weapon that might end the Three Banners War.