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In Which Faanshi Becomes Arch-Mage of the College of Winterhold
In which Faanshi saves the College of Winterhold and becomes Arch-Mage; goes on a thieving spree for the Guild; gains additional training in Illusion; and then uses it to trail Gulum-Ei and finally learn from him who is targeting the Guild.
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In Which Shenner Foils an Assassination and Gains New Houses
In which Shenner stops an assassination attempt in Whiterun; seeks a lost caravan near Falkreath; is recruited by Barbas to reunite him with his master; slays the Saints bandits near Brittleshin Pass; and defeats Eydvina Shield-Hearth to win Hendraheim.
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In Which Shenner Goes to High Hrothgar
In which Shenner slays bandits at Silent Moon Camp for a bounty in Whiterun; has a look at a homestead for sale outside the city; and sets out for Ivarstead to answer the summons of the Greybeards.
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In Which Faanshi Hunts Bandits and Draugr
In which Faanshi slays a bandit leader for a Whiterun bounty; is contacted by the Jarl of Falkreath; gains many more spells to defend herself; and explores the secrets of Shroud Hearth Barrow.
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In Which Delga Visits the Greybeards
In which Delga visits the Greybeards in High Hrothgar to learn more about being Dragonborn, fights her first Miraak cultists, and clears Silent Moons Camp for a Whiterun bounty.
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In Which Merawen Gains Final Training in Alteration and Conjuration
In which Merawen finally makes enough progress in her magical training to achieve the ritual quests for Alteration and Conjuration magic, and in which she fights and defeats her first Legendary Dragon.
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In Which Merawen Hunts Crimson Nirnroot, the Pale Lady, Bandits, and Bears
In which Merawen plumbs the depths of Blackreach for crimson nirnroot; fights the Pale Lady in Frostmere Crypt, and bandits at Silent Moons Camp; and helps the hunter Gunmar kill a dangerous bear to persuade him to join the Dawnguard.