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In Which Kendeshel Returns a Horn, Saves a Tree, and Adopts a Daughter
In which Kendeshel pries secrets out of the depths of Bkhalzarf; joins the Bards College in Solitude; investigates the Pelagius Wing in the Blue Palace and winds up with the Wabbajack; returns the Horn of Jurgen Windcaller to the Greybeards; quests through a barrow along with a young treasure hunter and her Argonian friend; discovers a VERY interesting codex; helps Danica Pure-Spring with the Gildergreen in Whiterun; and adopts young Lucia, so that she can live in Breezehome and take care of Meeko.
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In Which Kendeshel Claims Some Ships and Solves a Haunting
Withholding a specific summary on this post because it contains plot spoilers for the end of the Project AHO mod. AND two plots for Legacy of the Dragonborn: Night At the Museum, and It Belongs in a Museum. Content warning for some graphic horror imagery in the screenshots. Screenshots are password protected if you don't want to see them.
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In Which Kendeshel Recovers Her Freedom
In which Kendeshel's player plays through more of the Project AHO mod, the specifics of which I will not get in this summary because spoilers; and in which Kendeshel returns to Skyrim long enough to kill the dragon Sahloknir in Kynesgrove, and recover her housecarl Lydia for help in resolving the situation in Sadrith Kegran.
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In Which Kendeshel Acquires Dawnbreaker and the Masque of Clavicus Vile
In which Kendeshel seeks the Horn of Jurgen Windcaller in Ustengrav; slays a bandit in Dragon Bridge, and a lot more bandits at Robber's Gorge; helps a Daedra dog reunite with his master, and acquires the Masque of Clavicus Vile; acquires the sword Dawnbreaker by clearing Meridia's temple of a necromancer; eliminates the Alik'r mercenaries threatening Saadia; and begins to aid the people of Falkreath.
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In Which Finds-The-Way Sabotages a Meadery, Helps Remnants, and Slays Potema
In which Finds-The-Way sabotages Honningbrew Meadery for the Thieves Guild; returns the Lexicon to the depths of Avanchnzel; turns Goldenhills Plantation into a thriving farm; retrieves the Headman's Cleaver from Lost Knife Hideout; aids Remnant agents of Hammerfell in rescuing one of their own; and vanquishes the resurrected spirit of Potema in the catacombs beneath Solitude.
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In Which Kendeshel Visits the Greybeards and the Jarl of Falkreath
In which Kendeshel finds a fellow Redguard hiding out from assassins in Whiterun; acquires silver armor for her housecarl; puts ghosts to rest at a haunted farm; retrieves a lost sword; puts down a zombie uprising; frees a necromancer banished by her coven; visits the Greybeards and passes their initial trials; investigates Shroud Hearth Barrow; helps a Nord slay a necromancer in his family tomb, then recruits him as steward for her new farm; and slays some treacherous bandits for the Jarl of Falkreath.
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In Which Finds-The-Way Becomes Thane of Riften and Robs an Estate
In which Finds-The-Way retrieves the remaining lost instruments for the Bards College; cleans up a skooma problem and becomes thane in Riften; acquires Honeyside, Shadowfoot Sanctum, and housecarl Iona; robs Goldenglow Estate for the Thieves Guild; and helps a mage slay her mother before she can become a hagraven.
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In Which Elessir Becomes Arch-Mage of the College of Winterhold
In which Elessir retrieves and returns instruments for the Bards College; discovers what slew a family in Frostflow Lighthouse, and another family at Goldenhills Plantation; quests into Mzulft in search of Synod researchers and the Staff of Magnus; retrieves the Staff from Labyrinthian, and slays the dragon priest Morokei; and saves the College of Winterhold by putting a stop to the plans of Ancano of the Thalmor.
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In Which Kendeshel Journeys to Skyrim, Again
In which Kendeshel's player does take two of her arrival in Solitude, having had to restart the playthrough due to discovering mod breakage. _Mostly_ same action as in previous post, but with a few changes and additional commentary.
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In Which Elessir Recovers Stolen Books and Saves a Bard Festival
In which Elessir recovers stolen books from Fellglow Keep; slays a dragon and dragon priest at Shearpoint; visits the Augur of Dunlain and learns he needs to seek the Staff of Magnus; recovers King Olaf's Verse from Dead Men's Respite; saves the Burning of King Olaf Festival; and slays a bandit chief at Fort Fellhammer.