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In Which Marwyth Goes to Summerset
In which Marwyth investigates a Daedric ritual in Shimmerene; rescues a Kinlady from a treacherous Aldarch; helps Mirri Elendis find her missing mother; recovers the Amulet of Kings; helps a Clockwork Apostle with reassembling a factotum, and another one with protecting the Mnemonic Planisphere; and locates the Augur of the Obscure, to help the Psijic Order close time breaches all over Tamriel.
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In Which Marwyth Saves Eastmarch and Discovers a Threat to Clockwork City
In which Marwyth aids a fellow Dunmer in Blackwood, and helps Mirri Elendis rescue her brother; helps the Ebonheart Pact reclaim Skuldafn; vanquishes Fildgor Orcthane and turns him over to Jorunn Skald-King for justice; aids mages under attack by their own shadows; and learns of a threat to the Clockwork City.
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In Which Gyllerah Quests through Shadowfen for the Ebonheart Pact
In which Gyllerah continues her quest to see the world through the eyes of the Ebonheart Pact; aids the Argonians at Ten-Maur-Wolk, as well as a rather alarming dremora she's met before; volunteers to help a museum in Riverhold regain lost mural fragments; and agrees to help an investigator with his new case.
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In Which Gyllerah Meets Mirri and Vastarie, and Acquires a Dragonhorn
In which Gyllerah helps a fellow member of the Psijic Order defeat his evil master's plans; helps Mirri Elendis rescue her missing brother; saves Deshaan from the machinations of Magistrix Vox; returns a relic to a High Shaman; rescues Vastarie from Coldharbour, and recovers the remains of a slain priestess; and aids Northern Elsweyr by recovering a lost Dragonhorn.
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In Which Marwyth Investigates a Disastrous Heist
In which Marwyth helps fellow members of the Thieves Guild investigate evidence of their prior failed heist in al-Danobia Tomb; goes pickpocketing in Deshaan and Shadowfen; and aids the Ebonheart Pact in thwarting the Dominion plots in Loriasel.
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In Which Marwyth Goes to Vvardenfell
In which Marwyth comes to the aid of Azura by helping her oracles, and identifies a coming crisis involving other Daedric Princes; travels to Vvardenfell, and helps a canon of Vivec unearth quests in the Andrano Ancestral Tomb; and then must come to the aid of Vivec himself, who is losing his divine energy.
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In Which Marwyth Defeats a Plague-Bringer, and Also Skin-Stealers
In which Marwyth defeats Magistrix Vox and puts a stop to her plague threat in Deshaan; recovers the Ring of Stendarr's Mercy from the Valley of Blades; solves a murder mystery in Stormhold; and pursues enemy agents creating skin-stealers in Ten-Maur-Wolk.
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In Which Gyllerah Saves the Oracles of Azura and Hunts a Demon Weapon
In which Gyllerah rescues Azura's kidnapped oracles, and helps them uncover signs of a conspiracy by other Daedric princes; and helps Abnur Tharn seek a weapon that might end the Three Banners War.
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In Which Gyllerah Ventures into Cyrodiil
In which Gyllerah helps Concordia and Jee-Lar recover the Golden Skull of Beela-Kar; and in which she ventures warily into Cyrodiil in search of a location to build a master-quality sword.