-
In Which Veghra Rescues Lyris from Coldharbour
In which Veghra learns from the Prophet that Lyris Titanborn is enslaved in Coldharbour, and returns to that realm to rescue her.
-
In Which Marwyth Finishes Off February
In which Marwyth quests into Karnwasten to rescue contacts for Battlereeve Tanerline; gets the leave of the Proxy Queen to speak to the Sapiarchs about protecting the Crystal Tower; and helps the Companions retake Fallowstone Hall in the Rift.
-
In Which Marwyth and the Thieves Guild Crash a Wedding
In which Marwyth hunts for Psijic artifacts and time breaches on Summerset; unmasks a Canonreeve's son as a cultist; joins forces with her friends in the Thieves Guild to crash a wedding and unmask the mysterious Cosh; rescues Guildmaster Zeira from No Shira Citadel; re-binds a necromancer's ghost into her dead body at the Direnni Acropolis; and rescues the psyche of the Ritemaster from the Sea Sload K'Tora.
-
In Which Ashoshah Flees Coldharbour and Joins the Brotherhood
In which the Khajiit Ashoshah is ambushed and sacrificed; wakes up in Coldharbour, and must join forces with Lyris Titanborn and the Prophet to escape; finds herself on Khenarthi's Roost and aids Razum-dar in solving several crises there; flees, traumatized and in the grip of skooma withdrawal, to Anvil on the Gold Coast; and comes to the attention of the Dark Brotherhood, who set her to the task of slaying a local noble.
-
In Which Marwyth Goes to Summerset
In which Marwyth investigates a Daedric ritual in Shimmerene; rescues a Kinlady from a treacherous Aldarch; helps Mirri Elendis find her missing mother; recovers the Amulet of Kings; helps a Clockwork Apostle with reassembling a factotum, and another one with protecting the Mnemonic Planisphere; and locates the Augur of the Obscure, to help the Psijic Order close time breaches all over Tamriel.
-
In Which Marwyth Uncovers Plots in Clockwork City
In which Marwyth accompanies the sorcerer Divayth Fyr into Clockwork City; teams up with other hopefuls to try to win citizenship in the Brass Fortress; discovers a corrupt constable, and puts a stop to his citizenship fraud; and uncovers a shocking revelation about Sotha Sil himself.
-
In Which Gyllerah is Named the Champion of Anequina
In which Gyllerah thwarts a Veiled Heritance plot in Toothmaul Gully on Auridon; solves the mystery of a missing Khajiit daughter in Riverhold; helps save Northern Elsweyr and is named Champion of Anequina by its new queen; discovers the cause of dead Orcs in a mine in Greenshade; helps Mirri Elendis rescue her missing mother; chases Orcs out of Cradlecrush on behalf of the giants there; saves Sunhold from Maormer attack; helps a clan of Bosmer settle into a new home; and helps a skaafin in Apocrypha recover a lost secret.
-
In Which Marwyth Quests through Eastmarch and Aids a Guild Compatriot
In which Marwyth settles a feud between vampires in Wittestadr in Eastmarch; helps an Argonian Dreamwalker and gains his aid in curing the ailing King Jorunn; frees Jorunn from his enforced dreaming; helps Walks-Softly of the Thieves Guild steal back keepsakes held by a childhood "friend"; and takes on her first heist with the Thieves Guild.
-
In Which Gyllerah Quests through Shadowfen for the Ebonheart Pact
In which Gyllerah continues her quest to see the world through the eyes of the Ebonheart Pact; aids the Argonians at Ten-Maur-Wolk, as well as a rather alarming dremora she's met before; volunteers to help a museum in Riverhold regain lost mural fragments; and agrees to help an investigator with his new case.
-
In Which Marwyth Gains a Companion and Saves Fort Amol
In which Marwyth aids a lively Khajiit mage on High Isle and gains her companionship; helps a druid investigate volcanic activity on the island; recovers relics and hunts a nix-hound for the Ashlanders on Vvardenfell; aids the Ebonheart Pact in Fort Morvunskar and Fort Amol; and vanquishes slavers at Khartag Point.