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In Which the Dragonborns Interrupt a Ritual and Infiltrate a Warehouse
In which the Dragonborns interrupt a summoning ritual in Wolfskull Cave; steal some wine for an Argonian, and then trail him through the East Empire Company Warehouse and Brinewater Grotto; extinguish a lighthouse fire; and report back to the Thieves Guild with what they learned from Gulum-Ei.
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In Which Harrowhark Learns Dragonrend and Saves Dawnstar
In which Harrowhark faces Alduin on the Throat of the World; plots with Paarthurnax to trap one of Alduin's allies; returns the Lexicon to Septimus Signus; meets Hermaeus Mora; save Dawnstar from nightmares; buys land for and builds Heljarchen Hall; slays the dragon at Autumnwatch Tower; and becomes Thane of the Pale.
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In Which the Dragonborns Try Very Hard to Deliver a Beacon
In which the trio of Dragonborns try to help Largashbur with a giant problem, but are rebuffed; in which there are a stupid number of bears and vampires; in which we have our asses handed to us by a dragon and a dragon priest; and in which getting into the Kilkreath Ruins to recover Dawnbreaker proves _surprisingly_ difficult.
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In Which Harrowhark Has a Bit of a Reset
In which Harrowhark's player re-runs a bunch of things, including Moonpath to Elsweyr while trying to diagnose why this playthrough keeps crashing on the Steam Deck right now; and in which Inigo's dismissal is also retconned.
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In Which Three Dragonborns Quest for the Thieves Guild
In which Rhanys, Luciriel, and Kitty raid the Goldenglow Estate to lean on its owner; fight bandits just outside Riften; sabotage the Honningbrew Meadery; and trigger a surprise melee between Whiterun guards and Eorlund Gray-Mane at the Skyforge.
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In Which Harrowhark Opens an Oblivion Gate
In which Harrowhark raids the Dainty Sload to plant contraband on board for the Thieves Guild; robs Wintersand Manor, the home of Nazeem; buys Tundra Homestead; discovers the Oblivion gate at Red Scar Cavern, and ventures through it into the Deadlands; and helps the Vigilants of Stendarr defeat the Mythic Dawn and take control of the caverns.
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Solving a few issues in Harrowhark’s playthrough
A writeup of three problems addressed in my modded playthrough of Harrowhark: fixing missing MCMs, getting a workaround for a Thieves Guild mod not letting Delvin give me Bedlam Jobs, and a workaround for not being able to hit the Y button to set skills to Legendary status.
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In Which Harrowhark Slays Mercer Frey and Is Cured of Vampirism
In which Harrowhark slays Mercer Frey; returns the Skeleton Key to the Twilight Sepulcher, and becomes an Agent of Nocturnal; acquires the hammer Nerveshatter; is finally cured of her vampirism by Falion in Morthal; and recreates some long-lost artifacts after acquiring sigil stones in a summoning ritual.
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In Which Harrowhark Acquires Mehrunes’ Razor and Joins the Bards College
In which Harrowhark acquires Gauldur's Amulet and Mehrunes' Razor; battles the mad smith Evethra, and learns how to forge amber and madness gear; joins the Bards College in Solitude; agrees to help a madman find his master; disrupts a ritual to summon Potema in Wolfskull Cave; and follows clues from a mysterious stranger to lead her to find a lost sword at Silverdrift Lair.
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In Which Harrowhark Takes on the Thalmor and Becomes a Nightingale
In which Harrowhark infiltrates the Thalmor Embassy, and causes havoc there; breaks into a Dwemer museum in Markarth; helps Enthir and Karliah translate Gallus's coded journal; reveals Karliah's proof to the Thieves Guild; joins Karliah and Brynjolf in becoming Nightingales; retrieves Esbern from the Ratway; and helps Delphine and Esbern find Alduin's Wall in Sky Haven Temple.