-
In Which Marwyth Quests through Eastmarch and Aids a Guild Compatriot
In which Marwyth settles a feud between vampires in Wittestadr in Eastmarch; helps an Argonian Dreamwalker and gains his aid in curing the ailing King Jorunn; frees Jorunn from his enforced dreaming; helps Walks-Softly of the Thieves Guild steal back keepsakes held by a childhood "friend"; and takes on her first heist with the Thieves Guild.
-
In Which Gyllerah Becomes an Antiquarian and Stops a Necromancer
In which Gyllerah joins the Antiquarian's Circle in Solitude; hunts for crafting materials in Hjaalmarch, the Rift, and Greenshade; and in which she stops a necromancer from ascending to lichdom at Lost Prospect Mine.