Skyrim
Main parent category for all posts about playing Skyrim
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In Which Harrowhark Gets Down to Business for the Guild
In which Harrowhark begins to explore the consequences--and the advantages--of being a vampire; conducts burglaries in Markarth; raids the Goldenglow Estate; warns the owner of the Honningbrew Meadery of Maven's scheming; and investigates the plotting of an Argonian in Solitude.
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In Which Harrowhark Becomes a Thief–and a Vampire
In which Harrowhark and her three followers slay a dragon; spare a werewolf, despite the directive of Hircine; fight bandits and necromancers; cleanse Kilkreath Temple at the directive of Meridia, and acquire Dawnbreaker; stop a vampire plot in Morthal, which leads to Harrow's infection with Sanguinare Vampiris; and fail to locate the Horn of Jurgen Windcaller. Also in which Harrow, infected, abandons her followers and flees to Riften, where she joins the Thieves Guild. And not long after, is turned by her disease into a vampire.
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In Which Kendis Retrieves a Fragment of Wuuthrad
In which Kendis fights bandits at Halted Stream Camp and Silent Moons Camp; is tasked by Skjor of the Companions to recover a fragment of the axe Wuuthrad; and battles draugr and the Silver Hand in Wuuthrad, with Farkas, to retrieve the fragment.
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In Which Harrowhark Gains a Sapling and a New Companion
In which Harrowhark slays a dragon in Falkreath; fulfills the request of the Jarl to kill troublesome bandits at Bannermist Tower; acquires a new companion, the scholar Lucien; discovers a strange talking dog who asks for her help; slays zombies from a ritual gone wrong; acquires Nettlebane from a hagraven; journeys to the Eldergleam, and allows a pilgrim to pray for a sapling rather than taking sap from the sacred tree.
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Alternate possibilities for the Blessings of Nature quest
Some thoughts about how I'd rearrange the Blessings of Nature plot in Skyrim, since I have _issues_ with how the game implemented it.
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In Which Kendis Goes to Shroud Hearth Barrow
In which Kendis investigates the secrets of Shroud Hearth Barrow, then returns to Whiterun to replenish her supplies after the long journey.
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In Which Kendis Gets a Farm, a House, and Serious Frostbite
In which Kendis acquires a goat in Rorikstead; recovers silver armor from a dead man's hut; claims a farm when she lays a family's ghosts to rest; claims Hendraheim by right of combat; tames a horse for the riding, near Whiterun; and risks the bitter cold of High Hrothgar to answer the summons of the Greybeards.
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In Which Harrowhark Gets Some Houses
In which Harrowhark fights bandits and Alik'r warriors; saves Saadia from capture by said Alik'r warriors; acquires new armor for herself and Lydia; answers a warrior's challenge and takes ownership of Hendraheim; and buys Breezehome in Whiterun.
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In Which Harrowhark Goes to Shroud Hearth Barrow
In which Harrowhark overhears a highly awkward conversation between Vilja and Lydia; in which the trio kills a dragon on the way to Ivarstead; and in which they begin to investigate Shroud Hearth Barrow. Also contains commentary on one major issue I'm taking with Vilja as a follower: her tendency to comment on her weight.
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In Which Kendis Joins the Companions and Apprehends a Fugitive
In which Kendis becomes the newest recruit to the Companions in Whiterun; slays another dragon at the Western Watchtower; confronts the Alik'r warriors at Swindler's Den, only to learn the situation is not what she thinks; and turns Saadia over to Kematu.