-
In Which Marwyth Unmasks a Culprit in the Fighters Guild
In which Marwyth helps Ember free an enslaved friend in Morrowind; discovers secrets in the Traitor's Vault on Artaeum; unmasks a culprit in the Fighters Guild; and witnesses the naming of the new Guildmaster.
-
In Which Veghra Rescues an Oracle and Battles Werewolves
In which Veghra rescues an oracle from the Spiral Skein; captures a werewolf for Gloria Fausta in Aldcroft; rescues refugees from a coven; slays a fearsome hag; recovers artifacts for Sheogorath to acquire another book for the Mages Guild; and delves into a Dwemer ruin to learn important secrets for the Fighters Guild.
-
In Which Veghra Rescues Lyris from Coldharbour
In which Veghra learns from the Prophet that Lyris Titanborn is enslaved in Coldharbour, and returns to that realm to rescue her.
-
In Which Gyllerah Helps Azandar Chase Frayed Fates
In which Gyllerah defeats a Daedric Lord who'd taken over Bad Man's Hallows; and aids the arcanist Azandar al-Cybiades in tracking down his frayed fates--including one gaining self-awareness, which they must confront in the ruins of the Lost City of Ta-Totambu in the Alik'r Desert.
-
In Which Gyllerah Seeks Bosses, Dragons, and Antiquities
In which Gyllerah quests through Murkmire and the Gold Coast; begins investigating intrigue in Fargrave; explores why bandits are harassing Orc peasants in Wrothgar; helps an Orc gain vengeance for her murdered husband; and begins to aid Sai Sahan in protecting Southern Elsweyr from dragon attacks.
-
In Which Gyllerah is Named the Champion of Anequina
In which Gyllerah thwarts a Veiled Heritance plot in Toothmaul Gully on Auridon; solves the mystery of a missing Khajiit daughter in Riverhold; helps save Northern Elsweyr and is named Champion of Anequina by its new queen; discovers the cause of dead Orcs in a mine in Greenshade; helps Mirri Elendis rescue her missing mother; chases Orcs out of Cradlecrush on behalf of the giants there; saves Sunhold from Maormer attack; helps a clan of Bosmer settle into a new home; and helps a skaafin in Apocrypha recover a lost secret.
-
In Which Marwyth Gains a Companion and Saves Fort Amol
In which Marwyth aids a lively Khajiit mage on High Isle and gains her companionship; helps a druid investigate volcanic activity on the island; recovers relics and hunts a nix-hound for the Ashlanders on Vvardenfell; aids the Ebonheart Pact in Fort Morvunskar and Fort Amol; and vanquishes slavers at Khartag Point.
-
In Which Gyllerah Meets Mirri and Vastarie, and Acquires a Dragonhorn
In which Gyllerah helps a fellow member of the Psijic Order defeat his evil master's plans; helps Mirri Elendis rescue her missing brother; saves Deshaan from the machinations of Magistrix Vox; returns a relic to a High Shaman; rescues Vastarie from Coldharbour, and recovers the remains of a slain priestess; and aids Northern Elsweyr by recovering a lost Dragonhorn.
-
In Which Marwyth Becomes the Champion of Vivec
In which Marwyth discovers the truth behind the attack on Vivec's divine energy; defeats the plans of Clavicus Vile; saves Vvardenfell from destruction; discovers agents of the Stormfist Clan infiltrating the festival celebrating Jorunn the Skald-King in Windhelm; and saves the king from attackers in the midst of the very same festival.
-
In Which Marwyth Goes to Vvardenfell
In which Marwyth comes to the aid of Azura by helping her oracles, and identifies a coming crisis involving other Daedric Princes; travels to Vvardenfell, and helps a canon of Vivec unearth quests in the Andrano Ancestral Tomb; and then must come to the aid of Vivec himself, who is losing his divine energy.