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In Which Gyllerah Goes to the Daggerfall Covenant
In which Gyllerah helps Bastian Hallix rescue his foster brother from Sithis cultists; with Cadwell's aid, begins her journey through the Daggerfall Covenant, and falls in with a ship's crew in Port Hunding; helps Captain Kaleen steal plans from the port's corrupt headman; aids the Orcs on Betnikh, convincing them to join the Covenant; proceeds to Glenumbra, and begins to aid the folk of Deleyn's Mill; and lends further aid to Azandar as he seeks out more of his frayed fates.
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In Which Gyllerah Meets Mirri and Vastarie, and Acquires a Dragonhorn
In which Gyllerah helps a fellow member of the Psijic Order defeat his evil master's plans; helps Mirri Elendis rescue her missing brother; saves Deshaan from the machinations of Magistrix Vox; returns a relic to a High Shaman; rescues Vastarie from Coldharbour, and recovers the remains of a slain priestess; and aids Northern Elsweyr by recovering a lost Dragonhorn.
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In Which Marwyth Becomes the Champion of Vivec
In which Marwyth discovers the truth behind the attack on Vivec's divine energy; defeats the plans of Clavicus Vile; saves Vvardenfell from destruction; discovers agents of the Stormfist Clan infiltrating the festival celebrating Jorunn the Skald-King in Windhelm; and saves the king from attackers in the midst of the very same festival.
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In Which Gyllerah Saves the Oracles of Azura and Hunts a Demon Weapon
In which Gyllerah rescues Azura's kidnapped oracles, and helps them uncover signs of a conspiracy by other Daedric princes; and helps Abnur Tharn seek a weapon that might end the Three Banners War.
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In Which Gyllerah Resumes the Hunt for Time Breaches
In which Gyllerah finishes her observances of the New Life Festival, and resumes hunting for time breaches for the Psijic Order. (And in which her player has to cancel out of a couple of buggy quests.)
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In Which Gyllerah Saves an Oracle and Recovers a Tome
In which Gyllerah rescues Oracle Marieve from the Spiral Skein; is NOT able to keep a foolish person from trying to ride vulk'esh on Amenos; helps a dead mage's ghost resolve a bed binding her spirit to the world; and recovers two of his artifacts to convince Sheogorath to give up another book to Arch-Mage Shalidor.
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In Which Gyllerah Hunts for Antiquities, Time Breaches, and Materials
In which Gyllerah journeys the land, searching for time breaches, antiquities, and crafting materials; and in which she gets K'sragi's help to explore Craglorn, only to find the countryside there rife with atronachs.