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In Which Elessir Becomes Thane of Winterhold and a Nightingale
In which Elessir destroys a second Seducers bandit camp; slays the mad conjurer Thoron in the Solitude sewers; locates what's left of missing College of Winterhold apprentices; recovers the Helm of Winterhold and becomes thane of Winterhold; reforges the Arms of Chaos; discovers the treachery of his Guildmaster; and joins forces with Karliah and Brynjolf to become Nightingales of Nocturnal in a united effort to take down Mercer Frey.
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In Which Finds-The-Way Joins a College and Infiltrates a Warehouse
In which Finds-The-Way joins the College of Winterhold; discovers a powerful orb in Saarthal, while also killing a powerful draugr; quests into Fellglow Keep in search of books about her discovery; learns she must seek the Staff of Magnus; learns the name of the mysterious nemesis who's been sabotaging the Thieves Guild; and pays a visit to the Face Sculptor in the Ragged Flagon.
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In Which the Dragonborns Interrupt a Ritual and Infiltrate a Warehouse
In which the Dragonborns interrupt a summoning ritual in Wolfskull Cave; steal some wine for an Argonian, and then trail him through the East Empire Company Warehouse and Brinewater Grotto; extinguish a lighthouse fire; and report back to the Thieves Guild with what they learned from Gulum-Ei.
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In Which Harrow Gains Intelligence for the Guild and Regains Some Followers
In which Harrowhark gains some vital intelligence for the Thieves Guild; takes over a mage tower near Morthal; fights bandits at Embershard Mine, the Saints bandit camp, and Knifepoint Ridge; and takes Lydia and Lucien back on as followers, despite having become a vampire.
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In Which Faanshi Becomes Arch-Mage of the College of Winterhold
In which Faanshi saves the College of Winterhold and becomes Arch-Mage; goes on a thieving spree for the Guild; gains additional training in Illusion; and then uses it to trail Gulum-Ei and finally learn from him who is targeting the Guild.
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In Which Merawen Becomes Thane of Falkreath and Investigates for the Guild
In which Merawen becomes thane of Falkreath; buys a home in Whiterun; becomes involved in a bandit plan to wreck a ship, and then gets vengeance on the bandits; finally clears the bounty on the new dragon at Mount Anthor; and last but not least, discovers the identity of the mysterious buyer of Goldenglow Estate.