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In Which Harrowhark Acquires Mehrunes’ Razor and Joins the Bards College
In which Harrowhark acquires Gauldur's Amulet and Mehrunes' Razor; battles the mad smith Evethra, and learns how to forge amber and madness gear; joins the Bards College in Solitude; agrees to help a madman find his master; disrupts a ritual to summon Potema in Wolfskull Cave; and follows clues from a mysterious stranger to lead her to find a lost sword at Silverdrift Lair.
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In Which Kendis Becomes Thane of the Pale and Takes Territory for the Empire
In which Kendis learns a word of power in Silverdrift Lair; acquires the Gray Cowl of Nocturnal and the Headman's Cleaver; acquires Bloodchill Manor after wresting it from the control of vampires; helps the Empire retake the Pale and the Rift; becomes thane of the Pale; and builds the beginnings of Heljarchen Hall.
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In Which Harrowhark Does Contracts for the Brotherhood
In which Harrowhark slays a dragon at Bonestrewn Crest; slays the bandit Tyra Blood-Fire; brings a fish to the alchemist in Falkreath, and helps ID a guard with a skooma problem; carries out minor contracts for the Dark Brotherhood; and gets training from colleagues at the College of Winterhold and in the Thieves Guild.
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In Which Kendis Avenges Kodlak and Saves Dawnstar from Nightmares
In which Kendis slays the Glenmoril witches for Kodlak; returns to Jorrvaskr, only to discover Kodlak has been slain by the Silver Hand; journeys to Dawnstar with Vilkas, and saves the people of Dawnstar from nightmares; slays all the Silver Hands in Driftshade Refuge; attends the last rites for Kodlak; and is charged by Eorlund Gray-Mane to go to Ysgramor's Tomb with Wuuthrad, along with the rest of the Circle.
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In Which Shenner Rescues a Curate and Slays a Priest of Dagoth Ur
In which Shenner quests through Benkongerike; returns to Skyrim's mainland to rescue a missing curate for the temple; solves the secret of what has been happening at Kolbjorn Barrow; and defends the temple from attack by ash zombies before hunting down and slaying the renegade priest who sent them.
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In Which Shenner Meets Hermaeus Mora and Goes to Solstheim
In which Shenner brings crimson nirnroot to Avrusa Sarethi; returns the runed Lexicon to Septimus Signus, and meets the Daedra Hermaeus Mora; and journeys to the island of Solstheim to seek information on the mysterious Miraak, whose cultists are trying to kill her.
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In Which Shenner Quests through Mzinchaleft and Arkngthamz
In which Shenner recovers the sword Grimsever from Mzinchaleft; meets the ghost of Katria in Arkngthamz; slays a dragon by Dushnikh Yal; and catches several unusual fish for Swims-In-Deep-Water and gains the Fang of Haynekhtnamet.
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In Which Shenner Becomes Thane of the Reach
In which Shenner recovers a shield for Jarl Igmund, and becomes thane of the Reach; slays the dragon Nahagliiv; and puts a stop to a Daedric cult hiding out in one of the mines in Dawnstar.
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In Which Shenner Faces An Awkward Situation
In which Shenner assists Viriya in getting started setting up a market stall; and in which she infiltrates Druadach Redoubt, now inhabited by Madanach's friendly forces, to surreptitiously kill his Briarheart.
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In Which Shenner Thwarts a Conspiracy and Battles a Giant Spirit Crab
In which Shenner acquires a dwarven fishing rod and uses it to find treasure at Bronze Water Cave; thwarts a conspiracy in Markarth; and helps Viriya and the guards of the Pale vanquish more frenzied mudcrabs, as well as an Emperor Crab Guardian Spirit.