-
In Which Ashoshah Flees Coldharbour and Joins the Brotherhood
In which the Khajiit Ashoshah is ambushed and sacrificed; wakes up in Coldharbour, and must join forces with Lyris Titanborn and the Prophet to escape; finds herself on Khenarthi's Roost and aids Razum-dar in solving several crises there; flees, traumatized and in the grip of skooma withdrawal, to Anvil on the Gold Coast; and comes to the attention of the Dark Brotherhood, who set her to the task of slaying a local noble.
-
In Which Marwyth Saves Eastmarch and Discovers a Threat to Clockwork City
In which Marwyth aids a fellow Dunmer in Blackwood, and helps Mirri Elendis rescue her brother; helps the Ebonheart Pact reclaim Skuldafn; vanquishes Fildgor Orcthane and turns him over to Jorunn Skald-King for justice; aids mages under attack by their own shadows; and learns of a threat to the Clockwork City.
-
In Which Marwyth Goes to Vvardenfell
In which Marwyth comes to the aid of Azura by helping her oracles, and identifies a coming crisis involving other Daedric Princes; travels to Vvardenfell, and helps a canon of Vivec unearth quests in the Andrano Ancestral Tomb; and then must come to the aid of Vivec himself, who is losing his divine energy.
-
In Which Gyllerah Saves the Oracles of Azura and Hunts a Demon Weapon
In which Gyllerah rescues Azura's kidnapped oracles, and helps them uncover signs of a conspiracy by other Daedric princes; and helps Abnur Tharn seek a weapon that might end the Three Banners War.
-
In Which Marwyth Saves Stonefalls and Fights a Plague in Deshaan
In which Marwyth helps the Pact forces take over Fort Virak; thwarts the Vanguard forces that took over Kragenmoor; helps rebind Sadal at Tormented Spire, and saves Stonefalls from destruction; investigates an outbreak of the Llodos plague at the Serk; and interferes with the plans of the Maulborn in Narsis.
-
In Which Marwyth Moves a Bunch of Plots Along
In which Marwyth continues investigating merchant shenanigans in Abah's Landing; retrieves an engagement ring from Bahraha's Gloom; rescues Abnur Tharn from Coldharbour; learns how to play Tales of Tribute; retrieves lost books for the Mages Guild; and discovers Sheogorath is determined to make book recovery efforts for the mages as maddening as possible.
-
In Which Marwyth Joins Some Guilds, Picks Some Pockets, and Robs Some Ships
In which Marwyth teams up with a novice thief to help her steal a skull, only to have the mission go wrong; joins the Thieves Guild anyway, at the Guildmaster's invitation; learns about the Five Companions, courtesy of the Prophet; rescues Lyris Titanborn from Coldharbour; helps defeat Covenant forces at Vivec's Antlers; steals some wine at the inn in Ebonheart; helps Velsa recover a stolen ledger; quests through Shark's Teeth Grotto; and joins the Mages and Fighters Guilds.
-
In Which Marwyth Becomes a Vestige
In which Marwyth is ambushed by the Worm Cult, and has to escape Coldharbour; helps re-bind Balreth, one of the Brothers of Strife; helps put spirits on the Starved Plain to rest; and helps a vampire of House Ravenwatch investigate the Gray Host, as well as her own mentor.
-
In Which Gyllerah Quests All Over Coldharbour
In which Gyllerah quests through group dungeons in Tamriel and delves in Coldharbour; repels a Daedra invasion at Moonhenge; helps the Falinesti Faithful threatened by Wood Orcs; saves soul-shriven village leaders in the Village of the Lost, and also helps a Khajiit priest of Meridia close tears in Oblivion there; and helps Argonians in Coldharbour with their dying Hist tree.
-
In Which Gyllerah Defeats the Shade of Naemon and Hunts for Witches
In which Gyllerah helps Indaenir defeat the Shade of Naemon, purge the Valenheart of corruption, and become the new Silvenar of the Bosmer; fights off a Drublog invasion in Velyn Harbor; fights more of the Drublog, only to discover that the Green Lady and the Silvenar have both been captured; and teams up with Lyris Titanborn to uncover the roots of a conspiracy involving witches, werewolves, and vampires threatening Skyrim.