Knocking out two sessions at once here, basically covering my hard push through Solstheim to try to get a sense of how much of it is, in fact, functional. And because I want to get Kendis’ playthrough over and done with.
Main action here is finishing off a bunch of the stuff I usually run on Solstheim, and also wrestling with the very buggy behavior when trying to make the weapon Trueflame.
Meanwhile, back on Solstheim, Shenner and her Team Dragonborn posse have begun the work of cleansing the All-Maker Stones, and setting things right not only for the Skaal, but for the island as a whole! Take that, Miraak!
Successfully saved Councillor Morvayn of Raven Rock from assassination, yay! And now I have Severin Manor, so I have a home base to work from to set about the important Dragonborn business of taking down Miraak. As well as doing all the other tasty side things to do on Solstheim!
This is the second to the last post for Alarrah’s run, because in last night’s session, she took on and defeated Miraak. Also, she discovered what was really going on at Koljborn Barrow, and made her final visits to Tel Mithryn and the Skaal village.
And then she gathered up some of the things she’d amassed in Severin Manor, and set out with Lydia and Clanky to return to Lucia in Whiterun!
(I’m calling this second to last post because I have just a couple more loose ends I want to do with this character before I officially retire her. And I want to get a couple of screenshots of her in-game stats just to record in this series of blog posts for posterity!)
This session saw me finishing up the hunt for the Dragon Priest masks—and commencing the hunt for the other Dragonborn, Miraak, on the island of Solstheim.
It also saw the death of my horse, slain by a snowy sabre cat on my way to the Forelhost ruin. RIP, Alarrah’s Horse! You were a very good horse. Too bad you were only level four. 😢