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In Which Elessir Becomes Thane of Hjaalmarch and the Pale
In which Elessir slays a Thalmor assassin, and the dragon Vuljotnaak; investigates the activity of Mythic Dawn cultists at Rielle; retrieves the fragments of Geirmund's amulet, and the sword called both Dawnfang and Duskfang; acquires Bloodchill Manor after vanquishing vampires there; and becomes thane of both Hjaalsmarch and the Pale, after aiding Morthal with a vampire problem and Dawnstar with a giant problem.
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In Which Finds-The-Way Saves Dawnstar, Catches a Murderer, and Robs a Museum
In which Finds-The-Way saves the city of Dawnstar from a plague of nightmares; discovers a helm when questing in Yngol Barrow; catches a murderer rampaging through Windhelm; quests into Snow Veil Sanctum and learns of her Guildmaster's treachery; robs a Dwemer museum to get a rubbing for translating an important journal; and agrees to accompany Karliah back to the Ragged Flagon to present that journal to the Thieves Guild.
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In Which Ysani Saves Dawnstar from Nightmares
In which Ysani journeys from the Shrine of Azura to Dawnstar; in which she saves the people of Dawnstar from a Daedric curse of nightmares; and in which she begins to help the people with other needs so that she can gain the thaneship of the Pale.
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In Which Delga Regains Winterhold for the Empire
In which Delga regains Winterhold for the Empire, by freeing Imperial prisoners in Fort Kastav--and then helping the Imperial force take control of the fort.
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In Which Merawen Battles Pirates and Explores the Land
In which Merawen aids the East Empire Company in Windhelm with a pirate problem, and explores an abandoned prison and a troll-infested cavern.
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In Which the Dragonborn Becomes Thane of the Pale
In which the Dragonborn becomes Thane of the Pale by helping out the people of Dawnstar; in which she kills another giant, two dragons, and more bandits; and in which she becomes less than pleased with the Dark Brotherhood after an assassin tries to kill her.