• Kendeshel Playthrough,  Skyrim

    In Which Kendeshel Buys a Fort and Quests on Wyrmstooth

    Back around to Kendeshel, and my next major chunk of action with the Wyrmstooth mod in particular. This is a single-session post, just because I figured I’d have enough to say here to make for a sizable post even with just a single session’s worth of play!

    Warning: this post does contain significant spoilers for the Wyrmstooth mod. Nothing pertaining to the mod’s main plot, but lots and lots of side quest stuff, including getting the fort that serves as a player home.

    If you’re not familiar with Wyrmstooth, proceed with caution.

  • Finds-The-Way Playthrough,  Skyrim,  Uncategorized

    In Which Finds-The-Way Slays a Thalmor Assassin and a Cruel Headmistress

    Double session post for Finds-The-Way! Main action here: meeting Paarthurnax; running Volunruud; committing some light thievery in both Whiterun and Solitude; taking out J’datharr the Thalmor assassin; taking out Evethra the mad mage; acquiring the greatsword Shadowrend; showing up for a fishing contest and taking out the bandits who tried to ambush her; acquiring the hammer Nerveshatter; slaying Grelod the Kind at the Riften orphanage; and slaying Crowstooth and Alvasorr the Rat at Arcwind Point.

  • Modding

    HOWTO: Patch FISSES in Vortex after recent Skyrim update

    Like a bunch of other Skyrim players, I’ve been spending the last several days waiting for various mods to catch up, after Bethesda dropped their new update to the game.

    FISSES (FileAccess Interface for Skyrim SE Scripts) was the last one I was waiting on, but unfortunately the author of that mod does not appear to have seen calls for it to be updated. So in the meantime, someone else has posted a patch update to their Github. I tried this out tonight and can confirm that yes, this eliminated the last of the error messages I was seeing when trying to load one of my two modded playthroughs.

    This post is to document what I did in case it helps anybody else. Please note that I am specifically using Vortex, so if you’re a Mod Organizer 2 user, you are on your own for adjusting these instructions as appropriate for that tool. (But if anybody else gives me information about how to do this in MO2, I’ll be happy to update this post to show that.)

  • Elder Scrolls Online,  Marwyth Playthrough

    In Which Marywth Returns to Shadowfen and Vvardenfell

    First time I’ve run Marwyth in a while, but now that I’m coming out of hiatus, I wanted to lead with her on my ESO posts! So here’s a new drop of adventuring with my ex-Ashlander Dunmer, featuring some action in Shadowfen to move the Ebonheart Pact plot along, and then some action on Vvardenfell!

    As a general reminder, I’m only going to count play days where I do actual adventuring to Gyllerah’s and Marwyth’s playthroughs. Just to relieve myself of having to write about dozens of days where I just log on and run writs. 😉

  • Modding,  Skyrim

    Surprise, there’s a new Skyrim update!

    Got up this morning to the news that Bethesda has dropped a new significant update to Skyrim. The main point of this appears to be an enhancement to the Creation Club functionality, which they’re merging with the game’s previous in-game “Mods” menu. The idea here appears to be to enhance the ability of mod/creation authors to get their work out into the hands of other players.

    However, there are also substantial bug fixes, mostly for PC players, but with a small number of fixes on consoles as well. I found a full list of patch notes on Bethesda’s Help site.

    I see a bunch of fixes in there I’ve personally observed in my playthroughs, notably:

    1. Not being able to summon Arvak in the Forgotten Vale
    2. The extra Emerald Paragon holder in Bloodchill Manor
    3. The creation of Trueflame being broken on the Switch
    4. Not being able to sell Dwarven Scrap Metal

    Of the fixes, I think the one I’m actually most happy about is the ability to summon Arvak in the Forgotten Vale and the Deadlands! This will certainly help me out when running the Vale in particular, since I do tend to get super overloaded running that part of the Dawnguard quest line.

    What I do not see in this announcement, though, is any sign of when this patch will show up on the Switch. Fixing the creation of Trueflame is really nice, but there are also other significant bugs in Solstheim on the Switch in particular. I did check my Switch this morning and can confirm that there’s no sign of any update to Skyrim on that device. So for now, my recommendation for Switch owners still stands: do not run the full Anniversary Edition on that device if you can avoid it. Run the base Special Edition instead. You should still have access to Survival Mode, Fishing, Rare Curios, and Saints and Seducers if you do that.

    I have also now done a sweep through my various load orders to check the status of my mods. The Skyrim Script Extender has dropped an update. So you should be able to pull that down from skse.silverlock.org or directly off of Nexus.

    Likewise, the Address Library for SKSE Plugins has also updated. It is now on version 9.

    However, both of my major modded playthroughs, Elessir and Kendeshel, are currently not loadable. A bunch of mods on their lists are now bitching at me about version mismatches with the SKSE. Notably, RaceMenu and moreHUD are unhappy. So a bunch more updates to mods need to come in before I can resume playing those characters.

    I can however load my last Skyrim Together Reborn save. So the slow playthrough I’m doing with Dara and Mel on that should be able to proceed, we were hoping to play this weekend, more to come on whether that is successful!

    And until more of my current load orders update, I’m going to focus probably for the rest of this week on playing Finds-The-Way. With possible diversions to Morrowind or Oblivion, and also additional ESO activity as well. I have plenty of things to play while I wait for the mods to all get caught up!

  • Finds-The-Way Playthrough,  Skyrim

    In Which Finds-The-Way Recovers Her Stray Dog

    This is not a proper session post, since it’s too late for me to actually do some serious playing tonight as I write this. But since I did finish up all my playthrough posting, I did want to go ahead and try out whether I could recover Finds-The-Way’s lost Stray Dog!

    Answer: yes! And I learned a couple things in the process. This is a post to write that up, for the benefit of any other Skyrim players who may run into a similar issue.