-
In Which Elessir Becomes Arch-Mage of the College of Winterhold
In which Elessir retrieves and returns instruments for the Bards College; discovers what slew a family in Frostflow Lighthouse, and another family at Goldenhills Plantation; quests into Mzulft in search of Synod researchers and the Staff of Magnus; retrieves the Staff from Labyrinthian, and slays the dragon priest Morokei; and saves the College of Winterhold by putting a stop to the plans of Ancano of the Thalmor.
-
In Which Harrowhark Joins the Dark Brotherhood
In which Harrowhark takes her first contracts from the Dark Brotherhood; declines to fill a cup at the altar at the Roadside Ruins; slays a dragon outside Riften; helps Illia kill her mother before she can become a hagraven; begins learning to fish; stops a conspiracy in Markarth, while also running a thievery job; and pursues skooma dealers active in Riften.
-
In Which Harrowhark Becomes a Thief–and a Vampire
In which Harrowhark and her three followers slay a dragon; spare a werewolf, despite the directive of Hircine; fight bandits and necromancers; cleanse Kilkreath Temple at the directive of Meridia, and acquire Dawnbreaker; stop a vampire plot in Morthal, which leads to Harrow's infection with Sanguinare Vampiris; and fail to locate the Horn of Jurgen Windcaller. Also in which Harrow, infected, abandons her followers and flees to Riften, where she joins the Thieves Guild. And not long after, is turned by her disease into a vampire.
-
In Which Skyrim Together is Slightly Less Weird This Time
In which Luciriel, Kitty, and Rhanys clear Dustman's Cairn of draugr, Bleakwind Basin of giants (but not mammoths), and Valtheim Tower of bandits; and in which they obtain Nettlebane and a sap sample from the Eldergleam, to restore the Gildergreen in Whiterun.
-
In Which Faanshi Becomes Guildmaster and Raids the Thalmor Embassy
In which Faanshi commits thievery in Solitude and Windhelm; plants contraband for Erikur, and recovers a necklace and destroys a rival guild for Torsten Cruel-Sea; becomes Guildmaster; witnesses dragons making VERY poor choices; and raids the Thalmor Embassy to steal intel on what they know of the dragons.
-
In Which Shenner Defeats a Forsworn Fugitive, a Bandit Chief, and a Giant
In which Shenner gains the gratitude of Rulnik Wind-Strider; slays a Forsworn fugitive at Arcwind Point; slays a giant and a bandit chieftain for bounties; and begins work building Windstad Manor.
-
In Which Merawen Foils a Conspiracy and Escapes Cidhna Mine
In which Merawen journeys once more around the land, crafting and smithing and adventuring; and in which she discovers and foils a conspiracy in Markarth, helping the Forsworn escape from Cidhna Mine.
-
In Which Merawen Joins the Dawnguard and Seeks Azura’s Star
In which Merawen continues her search for Azura's Star, and also seeks to join the Dawnguard as well as go after dragons and giants, with the aid of a Dunmer mercenary.
-
In Which Merawen Joins the Mage College
In which Merawen acquires the Masque of Clavicus Vile, begins the search for Azura’s Star, and joins the College of Winterhold—and oh yes, also robs the house of Clan Gray-Mane in Whiterun while she’s at it.
-
In Which Merawen Visits the Face Sculptor
In which Merawen, with Lydia’s assistance, defeats the bandits of Valtheim Towers and the mages of Sunderstone Gorge; in which she learns another Word of Power, and hunts for ingredients for Ingun Black-Briar; and in which she visits the Face Sculptor in Riften, to sample Galathil’s highly unusual gift.