• Kendeshel Playthrough,  Skyrim

    In Which Kendeshel Joins the Imperial Legion and the Companions

    In which Kendeshel fights a boatload of bandits and retrieves stolen relics, as well as rare armor; joins the Imperial Legion; clears Fort Hraggstad of bandits; joins the Companions; retrieves King Olaf's Verse from Dead Men's Respite; fights for the Imperial side in a battle of champions; and helps recover the Jagged Crown from Korvanjund. Note: this post contains post-plot spoilers for Project AHO, and spoilers for the Legacy of the Dragonborn quest "Shadow of One's Past".

  • Kendeshel Playthrough,  Reviews,  Skyrim

    In Which Kendeshel is Kidnapped and Sold into Slavery

    In which Kendeshel retrieves a lost journal in Sunderstone Gorge; becomes thane in Falkreath; acquires land and begins the building of Lakeview Manor; follows the trail of clues in a journal to visit a runestone and a shrine; meets the mysterious figure who stole the Horn of Jurgen Windcaller, and agrees to travel to Kynesgrove with her to slay a dragon; and last but not least, has all her plans upended when she is captured by slavers and dragged off to a secret Dunmer settlement beneath Skyrim, where she is sold to a Telvanni wizard.

  • Kendeshel Playthrough,  Skyrim

    In Which Kendeshel Comes to Skyrim in Search of Relics

    In which Kendeshel, half-Redguard, half-Altmer scholar and relic hunter, comes to Solitude to join the staff of the Dragonborn Gallery; journeys to Helgen only to discover it destroyed by a dragon; recovers the Dragonstone from Bleak Falls Barrow; is VERY surprised to discover she is Dragonborn when she helps Whiterun kill a dragon; recovers a lost artifact at Silent Moons Camp; and saves the Jarl of Whiterun from assassination, letting her claim the Bow of Obfuscation.

  • Harrowhark Playthrough,  Skyrim

    In Which Harrowhark Becomes a Thief–and a Vampire

    In which Harrowhark and her three followers slay a dragon; spare a werewolf, despite the directive of Hircine; fight bandits and necromancers; cleanse Kilkreath Temple at the directive of Meridia, and acquire Dawnbreaker; stop a vampire plot in Morthal, which leads to Harrow's infection with Sanguinare Vampiris; and fail to locate the Horn of Jurgen Windcaller. Also in which Harrow, infected, abandons her followers and flees to Riften, where she joins the Thieves Guild. And not long after, is turned by her disease into a vampire.