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In Which Kendeshel Visits the Greybeards and the Jarl of Falkreath
In which Kendeshel finds a fellow Redguard hiding out from assassins in Whiterun; acquires silver armor for her housecarl; puts ghosts to rest at a haunted farm; retrieves a lost sword; puts down a zombie uprising; frees a necromancer banished by her coven; visits the Greybeards and passes their initial trials; investigates Shroud Hearth Barrow; helps a Nord slay a necromancer in his family tomb, then recruits him as steward for her new farm; and slays some treacherous bandits for the Jarl of Falkreath.
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In Which Kendis Finds Nettlebane and Renews the Gildergreen
In which Kendis finds the dagger Nettlebane, but follows a kinder solution to restore the Gildergreen in Whiterun; recovers a lost journal; slays a horde of zombies from a ritual gone wrong; and helps a man with a necromancer in his family tomb, then hires him to run her farm at Goldenhills Plantation.
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In Which Merawen Finally Returns at Least a Bit to the Main Plot
In which Merawen explores the Sightless Pit and snipes in passing at Fort Kastav and Faldar's Tooth; in which she battles multiple dragons and vampires; and in which she finally speaks with the Jarl of Whiterun about this wacky dragon-trapping plan for Dragonsreach.
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In Which Merawen Fights Bandits, Draugr, and Another Dragon
In which Merawen fights more bandits; helps a Nord out by taking on a hostile necromancer in his family tomb; takes on another dragon at Eldersblood Peak; and finds a dog in the shack previously occupied by his now dead master.