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In Which Elessir Becomes Thane of Winterhold and a Nightingale
In which Elessir destroys a second Seducers bandit camp; slays the mad conjurer Thoron in the Solitude sewers; locates what's left of missing College of Winterhold apprentices; recovers the Helm of Winterhold and becomes thane of Winterhold; reforges the Arms of Chaos; discovers the treachery of his Guildmaster; and joins forces with Karliah and Brynjolf to become Nightingales of Nocturnal in a united effort to take down Mercer Frey.
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In Which Finds-the-Way Becomes Thane of Haafingar and Saves the Gildergreen
In which Finds-The-Way slays dragons, a giant and some vampires; recovers lost artifacts from the bottom of a spider-infested cavern; helps create a new Gildergreen for Whiterun; reveals their Guildmaster's treachery to the Thieves Guild; buys Proudspire Manor and becomes Thane of Haafingar; acquires the hilt of Mehrunes' Razor; puts the Pale Lady to rest in Frostmere Crypt; defeats Seducers bandits near Windhelm; and recovers the Ring of Pure Mixtures and the White Phial from Forsaken Cave.
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In Which Elessir Seeks Azura’s Star and Joins the Thieves Guild
In which Elessir is tasked by Azura to restore her broken Star, and recovers it from Ilinalta's Deep; slays the bandit Tyra Blood-Fire, after she challenges him; clears a mine of a spider infestation; joins the Thieves Guild in Riften, but with less extortion than they ask him for; recovers the Headman's Cleaver from Lost Knife Hideout, and a Khajiit's amulet from Treva's Watch; and clears out a skooma den on behalf of Riften.
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In Which Finds-The-Way Slays Sahloknir and Joins the Thieves Guild
In which Finds-The-Way slays the dragon Sahloknir at Kynesgrove, and plots with Delphine to infiltrate the Thalmor Embassy; is recognized formally by the Greybeards as Dragonborn; agrees to help the Orcs of Largashbur; joins the Thieves Guild in Riften, and slays another dragon there; and finds a Word of Power in Lost Valley Redoubt.
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In Which the Dragonborns Are Betrayed By Their Guildmaster
In which the Dragonborns venture into Snow Veil Sanctum with Mercer Frey, only to discover their Guildmaster is a treacherous bastard; agree to help Karliah get a certain journal translated; and break into a Dwemer museum to get info for that journal. Also in which Luciriel's player has game breakage and has to re-run all of the same action solo. THANKS, GAME!
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In Which Harrowhark Opens an Oblivion Gate
In which Harrowhark raids the Dainty Sload to plant contraband on board for the Thieves Guild; robs Wintersand Manor, the home of Nazeem; buys Tundra Homestead; discovers the Oblivion gate at Red Scar Cavern, and ventures through it into the Deadlands; and helps the Vigilants of Stendarr defeat the Mythic Dawn and take control of the caverns.
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In Which Harrowhark Becomes a Thief–and a Vampire
In which Harrowhark and her three followers slay a dragon; spare a werewolf, despite the directive of Hircine; fight bandits and necromancers; cleanse Kilkreath Temple at the directive of Meridia, and acquire Dawnbreaker; stop a vampire plot in Morthal, which leads to Harrow's infection with Sanguinare Vampiris; and fail to locate the Horn of Jurgen Windcaller. Also in which Harrow, infected, abandons her followers and flees to Riften, where she joins the Thieves Guild. And not long after, is turned by her disease into a vampire.
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In Which the Dragonborn Trio Joins the Thieves Guild
In which Rhanys, Luciriel, and Kitty set out from Whiterun; fight mages at Fort Amol; brawl with a beggar at Shor's Stone; fight bandits at Fort Greenwall; and pass Brynjolf's tests for admittance into the Thieves Guild.
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In Which Faanshi Destroys the Dark Brotherhood
In which Faanshi is kidnapped by the Dark Brotherhood, and destroys them rather than accede to their demands; slays a dragon at Autumnwatch Tower; and retrieves Barenziah's Crown from Tolvald's Cave.
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In Which Shenner is Proclaimed the Fisher Queen
In which Shenner meets Paarthurnax, who directs her to seek an Elder Scroll to aid in learning Dragonrend; retrieves a staff for Enthir from Yngvild, and gives Onmund his amulet; acquires two more pets; prepares a feast, and is immortalized in song; and adopts a second daughter.