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In Which Kendeshel Destroys the Dark Brotherhood and Excavates at Rkund
In which Kendeshel brings about the death of Grelod the Kind; fights a mad mage in the hot springs of Eastmarch; slays the leader of the Dark Brotherhood, and then wipes out the rest of them, except for an old blind man who tells her of the Hand of Glory; helps a mage at Darklight Tower put an end to her hagraven mother; and works with the Explorer's Society to excavate the ruins at Rkund, making a number of valuable discoveries in the process.
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In Which Kendeshel Acquires Dawnbreaker and the Masque of Clavicus Vile
In which Kendeshel seeks the Horn of Jurgen Windcaller in Ustengrav; slays a bandit in Dragon Bridge, and a lot more bandits at Robber's Gorge; helps a Daedra dog reunite with his master, and acquires the Masque of Clavicus Vile; acquires the sword Dawnbreaker by clearing Meridia's temple of a necromancer; eliminates the Alik'r mercenaries threatening Saadia; and begins to aid the people of Falkreath.
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In Which Elessir Saves Dawnstar and Finds a Lost Drum
In which Elessir works with a priest of Mara to save Dawnstar from a plague of nightmares; and recovers Rjorn's drum from Halldir's Cairn in Falkreath.
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In Which Harrowhark Joins the Dark Brotherhood
In which Harrowhark takes her first contracts from the Dark Brotherhood; declines to fill a cup at the altar at the Roadside Ruins; slays a dragon outside Riften; helps Illia kill her mother before she can become a hagraven; begins learning to fish; stops a conspiracy in Markarth, while also running a thievery job; and pursues skooma dealers active in Riften.
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In Which Kendis Gains a Thaneship and Dawnbreaker
In which Kendis covers a lot of ground, gaining the thaneship of Falkreath, Lakeview Manor, a bounty reward for slaying a dragon, Silver Hand plans from Faldar's Tooth, the Masque of Clavicus Vile, and last but not least, Dawnbreaker.
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In Which Harrowhark Gains a Sapling and a New Companion
In which Harrowhark slays a dragon in Falkreath; fulfills the request of the Jarl to kill troublesome bandits at Bannermist Tower; acquires a new companion, the scholar Lucien; discovers a strange talking dog who asks for her help; slays zombies from a ritual gone wrong; acquires Nettlebane from a hagraven; journeys to the Eldergleam, and allows a pilgrim to pray for a sapling rather than taking sap from the sacred tree.