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In Which Elessir Becomes Arch-Mage of the College of Winterhold
In which Elessir retrieves and returns instruments for the Bards College; discovers what slew a family in Frostflow Lighthouse, and another family at Goldenhills Plantation; quests into Mzulft in search of Synod researchers and the Staff of Magnus; retrieves the Staff from Labyrinthian, and slays the dragon priest Morokei; and saves the College of Winterhold by putting a stop to the plans of Ancano of the Thalmor.
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In Which Harrowhark Learns Dragonrend and Saves Dawnstar
In which Harrowhark faces Alduin on the Throat of the World; plots with Paarthurnax to trap one of Alduin's allies; returns the Lexicon to Septimus Signus; meets Hermaeus Mora; save Dawnstar from nightmares; buys land for and builds Heljarchen Hall; slays the dragon at Autumnwatch Tower; and becomes Thane of the Pale.
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In Which Shenner Quests into Raldbthar
In which Shenner recovers an aetherium shard at Deep Folk Crossing; confronts Thalmor at the camp of a dead Argonian; and quests into Raldbthar in search of the final shard.
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In Which Shenner Thwarts a Conspiracy and Battles a Giant Spirit Crab
In which Shenner acquires a dwarven fishing rod and uses it to find treasure at Bronze Water Cave; thwarts a conspiracy in Markarth; and helps Viriya and the guards of the Pale vanquish more frenzied mudcrabs, as well as an Emperor Crab Guardian Spirit.
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In Which Ysani Does General Adventuring
In which Ysani achieves full mastery of the School of Conjuration; acquires a staff on behalf of Enthir of the college; and travels back and forth between her properties to build.
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In Which Merawen Masters the Illusion School, and Attends a Peace Council
In which Merawen achieves final mastery of the Illusion school of magic—and then attends a peace council fraught with politics and tension at High Hrothgar.