-
In Which Elessir Steals Everything That Isn’t Locked Down
In which Elessir recovers a stolen silver mold for Endon the silversmith; commits several acts of thievery in Solitude; assists Erikur with framing a ship captain (but also robs Erikur's house); and commits more thievery in Whiterun.
-
In Which Finds-The-Way Becomes Guildmaster of the Thieves Guild
In which Finds-The-Way goes on a thieving spree through Solitude and Markarth; does additional special jobs to gain a foothold for the Guild in those two cities; helps the people of Markarth and is proclaimed thane of the Reach; is also proclaimed Guildmaster of the Thieves Guild; slays Alain Dufont in Raldbthar; and recovers the fourth and final aetherium shard.
-
In Which Harrowhark Opens an Oblivion Gate
In which Harrowhark raids the Dainty Sload to plant contraband on board for the Thieves Guild; robs Wintersand Manor, the home of Nazeem; buys Tundra Homestead; discovers the Oblivion gate at Red Scar Cavern, and ventures through it into the Deadlands; and helps the Vigilants of Stendarr defeat the Mythic Dawn and take control of the caverns.
-
In Which Harrow Gains Intelligence for the Guild and Regains Some Followers
In which Harrowhark gains some vital intelligence for the Thieves Guild; takes over a mage tower near Morthal; fights bandits at Embershard Mine, the Saints bandit camp, and Knifepoint Ridge; and takes Lydia and Lucien back on as followers, despite having become a vampire.
-
In Which Faanshi Becomes Guildmaster and Raids the Thalmor Embassy
In which Faanshi commits thievery in Solitude and Windhelm; plants contraband for Erikur, and recovers a necklace and destroys a rival guild for Torsten Cruel-Sea; becomes Guildmaster; witnesses dragons making VERY poor choices; and raids the Thalmor Embassy to steal intel on what they know of the dragons.
-
In Which Ysani Goes on a Thieving Spree
In which Ysani engages in a little light contraband planting on behalf of one of the thanes in Solitude; and in which she engages in further thievery in Markarth.
-
In Which Merawen Gains Solitude for the Guild and Saves Esbern from the Thalmor
In which Merawen re-opens influence for the Thieves Guild in Solitude; commits more thievery in Riften, and gets more training at the mage college; re-forges Gauldur’s Amulet; and saves the old Blades Archivist Esbern from the Thalmor.