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In Which Veghra Tracks Down the Whereabouts of Sai Sahan
In which Veghra ventures into Norvulk Ruins with Abnur Tharn to seek clues about the whereabouts of Sai Sahan; finds a dying man in that same ruin; and takes word of the man's death to his widow in Wayrest.
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In Which Veghra Quests in Daggerfall and Glenumbra
In which Veghra saves the king of Daggerfall from assassination; finds out what's killing beggars in the city, and puts a stop to it; joins the Mages Guild and seeks lost books for Valaste; joins the Fighters Guild and aids guildmates trying to put a stop to the Dark Anchors; aids a mercenary group tasked with finding out why harpies are being aggressive; rescues Abnur Tharn from Coldharbour; aids an order of witches in protecting Deleyn's Mill and cleansing corruption from the land; and roots out werewolves infiltrating the populace of Aldcroft.
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In Which Veghra Rescues Lyris from Coldharbour
In which Veghra learns from the Prophet that Lyris Titanborn is enslaved in Coldharbour, and returns to that realm to rescue her.
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In Which Gyllerah Goes to the Daggerfall Covenant
In which Gyllerah helps Bastian Hallix rescue his foster brother from Sithis cultists; with Cadwell's aid, begins her journey through the Daggerfall Covenant, and falls in with a ship's crew in Port Hunding; helps Captain Kaleen steal plans from the port's corrupt headman; aids the Orcs on Betnikh, convincing them to join the Covenant; proceeds to Glenumbra, and begins to aid the folk of Deleyn's Mill; and lends further aid to Azandar as he seeks out more of his frayed fates.
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In Which Marwyth Goes to Summerset
In which Marwyth investigates a Daedric ritual in Shimmerene; rescues a Kinlady from a treacherous Aldarch; helps Mirri Elendis find her missing mother; recovers the Amulet of Kings; helps a Clockwork Apostle with reassembling a factotum, and another one with protecting the Mnemonic Planisphere; and locates the Augur of the Obscure, to help the Psijic Order close time breaches all over Tamriel.
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In Which Marwyth Saves Stonefalls and Fights a Plague in Deshaan
In which Marwyth helps the Pact forces take over Fort Virak; thwarts the Vanguard forces that took over Kragenmoor; helps rebind Sadal at Tormented Spire, and saves Stonefalls from destruction; investigates an outbreak of the Llodos plague at the Serk; and interferes with the plans of the Maulborn in Narsis.
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In Which Marwyth Moves a Bunch of Plots Along
In which Marwyth continues investigating merchant shenanigans in Abah's Landing; retrieves an engagement ring from Bahraha's Gloom; rescues Abnur Tharn from Coldharbour; learns how to play Tales of Tribute; retrieves lost books for the Mages Guild; and discovers Sheogorath is determined to make book recovery efforts for the mages as maddening as possible.
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In Which Marwyth Joins Some Guilds, Picks Some Pockets, and Robs Some Ships
In which Marwyth teams up with a novice thief to help her steal a skull, only to have the mission go wrong; joins the Thieves Guild anyway, at the Guildmaster's invitation; learns about the Five Companions, courtesy of the Prophet; rescues Lyris Titanborn from Coldharbour; helps defeat Covenant forces at Vivec's Antlers; steals some wine at the inn in Ebonheart; helps Velsa recover a stolen ledger; quests through Shark's Teeth Grotto; and joins the Mages and Fighters Guilds.
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In Which Gyllerah Vanquishes Molag Bal
In which Gyllerah hunts a few remaining Veiled Heritance leaders; aids an Argonian alchemist; helps defeat the Dreadsail pirates in High Isle; quests into Death's Valor Keep; is inducted into the Undaunted; helps the Fighters and Mages Guild in their attack on Coldharbour; confronts Molag Bal and regains her soul; and takes Meridia up on her offer to experience the other Alliances to broaden her view of the world.
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In Which Gyllerah Saves the Aldmeri Dominion and Quests into Coldharbour
In which Gyllerah aids Shazah in becoming the new Mane of the Khajiit; is named the new fifth member of the Five Companions, but must face the prospect of sacrificing one of the others; helps the Mages Guild finally recover Eyevea from Sheogorath; helps arrange a meeting of the alliances to plan an assault on Coldharbour; discovers that the strike force has been scattered all across Coldharbour when she arrives; and begins rescuing lost Fighters and Mages Guild members and assembling them in the Hollow City, under the direction of the mysterious Groundskeeper.