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In Which Nona Has a Long and Bumpy Start
In which the young Imperial Nona is left for dead at Steamcrag Camp; eludes a treacherous Khajiit by way of hostile giant; visits Kynesgrove and Windhelm; travels to Whiterun, and helps several of the locals there; travels to Riverwood and Helgen, and meets a former arena fighter named Gorr; witnesses Alduin's attack on Helgen, and reports it to Whiterun's Jarl; and is engaged by Balgruuf and Farengar to retrieve the Dragonstone from Bleak Falls Barrow.
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In Which Finds-The-Way Slays Mercer Frey and Adopts Some Daughters
In which Finds-The-Way slays a dragon near Battle-Born Farm, and a giant at Tumble Arch Pass; confronts and slays Mercer Frey in Irkngthand; returns the Skeleton Key to the Twilight Sepulcher; adopts Lucia and Sofie as her new daughters; acquires the sword Dawnfang and Duskfang, and the Ring of Masser; and slays the bandit Tyra Blood-Fire.
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In Which Elessir Becomes Thane of Hjaalmarch and the Pale
In which Elessir slays a Thalmor assassin, and the dragon Vuljotnaak; investigates the activity of Mythic Dawn cultists at Rielle; retrieves the fragments of Geirmund's amulet, and the sword called both Dawnfang and Duskfang; acquires Bloodchill Manor after vanquishing vampires there; and becomes thane of both Hjaalsmarch and the Pale, after aiding Morthal with a vampire problem and Dawnstar with a giant problem.
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In Which Kendis Does a Lot of Side Questing
In which Kendis revisits Bleak Falls Barrow, and slays a dragon on her way out; delivers a little bit of dispute meditation, Nord style; slays more dragons at Autumnwatch Tower and Bonestrewn Crest; and slays bandits at Traitor's Post, which lets her acquire Daedric mail.
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In Which Shenner Takes on a Mage Follower
In which Shenner recruits Rulnik Wind-Strider to have her back while she hunts bandits at Traitor's Post and Broken Oar Grotto; and in which she helps slay a dragon at the College of Winterhold.
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In Which Shenner Acquires Thaneships, a Unicorn, and a Goblin
In which Shenner slays a master vampire and becomes thane in Hjaalmarch; buys a house and becomes thane in Riften; tames a unicorn; rescues a goblin warrior from a false god; and slays a bandit who'd murdered a merchant.
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In Which Shenner Impresses the Jarl of Riften
In which Shenner is directed to seek stolen books for the mage college; makes many improvements to her new farm; slays a bandit leader for a Winterhold bounty; and makes a name for herself in Riften, gaining the favor of the Jarl.
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In Which Merawen Does Yet More General Adventuring and Crafting
In which Merawen does yet more general adventuring and crafting, as she works on the mastery of her magic, and building her power to finally take on Alduin.