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In Which Harrowhark Becomes Thane of Haafingar
In which Harrowhark continues musical studies at the Bards College; recovers the Ancestral Sword of Clan Ice-Blade, and gains the Gray Cowl of Nocturnal; wins the Wabbajack by answering a challenge from Sheogorath; destroys the spirit of Potema before she can escape her catacombs; investigates signs of a resurgence of the Mythic Dawn; and becomes thane in Solitude and buys Proudspire Manor.
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In Which Harrowhark Acquires Mehrunes’ Razor and Joins the Bards College
In which Harrowhark acquires Gauldur's Amulet and Mehrunes' Razor; battles the mad smith Evethra, and learns how to forge amber and madness gear; joins the Bards College in Solitude; agrees to help a madman find his master; disrupts a ritual to summon Potema in Wolfskull Cave; and follows clues from a mysterious stranger to lead her to find a lost sword at Silverdrift Lair.
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In Which Kendis Restores a Festival and Recovers a Drum
In which Kendis helps restore the Burning of King Olaf Festival, and formally joins the Bards College; and in which she recovers Rjorn's Drum from Halldir's Cairn.
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In Which Faanshi Become Thane of Haafingar
In which Faanshi defeats the ghost of Potema the Wolf Queen in the catacombs under Solitude; and in which she becomes thane of Haafingar by decree of Elisif.
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In Which Faanshi Interrupts a Summoning and Acquires Proudspire Manor
In which Faanshi interrupts a group of necromancers attempting to summon Potema the Wolf Queen; and in which she gains the favor of Elisif and permission to buy Proudspire Manor in Solitude.
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In Which Faanshi Becomes Thane of Hjaalmarch and Gets the Wabbajack
In which Faanshi uncovers the truth behind a house burning down in Morthal, and saves the town from vampires; becomes thane of Hjaalmarch; confronts Katria's greedy apprentice Taron Dreth; and quests into Wolfskull Cave on behalf of Solitude.
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In Which Faanshi Becomes Guildmaster and Raids the Thalmor Embassy
In which Faanshi commits thievery in Solitude and Windhelm; plants contraband for Erikur, and recovers a necklace and destroys a rival guild for Torsten Cruel-Sea; becomes Guildmaster; witnesses dragons making VERY poor choices; and raids the Thalmor Embassy to steal intel on what they know of the dragons.
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In Which Shenner Consults the Augur, Fights a Bandit Chief, and Claims a Mage Tower
In which Shenner speaks with the Augur of Dunlain; slays the bandit Tyra Blood-Fire; and acquires the Wabbajack, Tyra's ebony plate armor, a rescued bone wolf, and the mage tower Myrwatch.
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In Which Shenner Banishes a Wolf Queen and Gains Another House
In which Shenner banishes the spirit of Potema; does a favor for Elisif, Jarl of Solitude; retrieves stolen books from Fellglow Keep; buys Tundra Homestead near Whiterun; slays a dragon at Lost Tongue Overlook; and finds a journal hinting at a mysterious weapon in Crystaldrift Cave.
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In Which Shenner Slays Bandits and Finds a Vampire Hunter’s Weapons
In which Shenner discovers what happened to a missing guard in Dragon Bridge; slays bandits at Ironback Hideout, and discovers a vampire hunter's weapons hidden there; and learns why she is not ready yet to go up against giants.