-
In Which Gyllerah Meets an Arcanist and Frees a Slave
In which Gyllerah meets the arcanist Azandar al-Cybiades and helps him investigate why he is experiencing fraying fates; also meets the time traveller Thaddeus Cosma, and helps him investigate a fate of his own; works with Leramil and Gadayn to reach the Infinite Panopticon in Apocrypha, where they discover hints of a secret about Hermaeus Mora; helps adventurers in Rulanyil's Fall evade the Worm Cult; helps Ember the sorcerer rescue a childhood friend from slavery; and saves the life of Jorunn the Skald-King in Eastmarch.
-
In Which Marwyth Quests through Eastmarch and Aids a Guild Compatriot
In which Marwyth settles a feud between vampires in Wittestadr in Eastmarch; helps an Argonian Dreamwalker and gains his aid in curing the ailing King Jorunn; frees Jorunn from his enforced dreaming; helps Walks-Softly of the Thieves Guild steal back keepsakes held by a childhood "friend"; and takes on her first heist with the Thieves Guild.
-
In Which Marwyth Gains a Companion and Saves Fort Amol
In which Marwyth aids a lively Khajiit mage on High Isle and gains her companionship; helps a druid investigate volcanic activity on the island; recovers relics and hunts a nix-hound for the Ashlanders on Vvardenfell; aids the Ebonheart Pact in Fort Morvunskar and Fort Amol; and vanquishes slavers at Khartag Point.
-
In Which Elessir Becomes Arch-Mage of the College of Winterhold
In which Elessir retrieves and returns instruments for the Bards College; discovers what slew a family in Frostflow Lighthouse, and another family at Goldenhills Plantation; quests into Mzulft in search of Synod researchers and the Staff of Magnus; retrieves the Staff from Labyrinthian, and slays the dragon priest Morokei; and saves the College of Winterhold by putting a stop to the plans of Ancano of the Thalmor.
-
In Which Gyllerah Becomes an Antiquarian and Stops a Necromancer
In which Gyllerah joins the Antiquarian's Circle in Solitude; hunts for crafting materials in Hjaalmarch, the Rift, and Greenshade; and in which she stops a necromancer from ascending to lichdom at Lost Prospect Mine.
-
In Which Shenner Aids the Remnants and Finds Divine Relics
In which Shenner aids the Remnants in rescuing one of their agents from the Thalmor; retrieves divine relics from bandits, only to discover herself unworthy to wield and wear them; takes a pilgrimage to pray at shrines; and slays the mad blacksmith who holds the secrets of amber and madness smithing.
-
In Which Merawen Gains Final Training in Alteration and Conjuration
In which Merawen finally makes enough progress in her magical training to achieve the ritual quests for Alteration and Conjuration magic, and in which she fights and defeats her first Legendary Dragon.
-
In Which Merawen Saves a Moth Priest, Hunts a Disguised Vampire, and Gathers Jazbay Grapes
In which Merawen rescues the Moth Priest Dexion Evicus from vampires; slays a vampire pretending to be a traveling bard; and gathers Jazbay grapes for Avrusa Sarethi.