• Shenner Playthrough

    In Which Shenner Banishes a Wolf Queen and Gains Another House

    Less new action in this session than I was hoping for, but well, what action there was was fun, so that’s okay! It helps that I can try to vary up what old action I’m doing compared to Faanshi’s sessions, just so I’m not doing the same thing at the same time with the two characters.

    Highlights of this session: banished the spirit of the Wolf Queen, Potema; got permission to buy Proudspire Manor in Solitude; retrieved the stolen books from Fellglow Keep; bought Tundra Homestead near Whiterun; killed the dragon at Lost Tongue Overlook; and got a journal about a mysterious weapon out of Crystaldrift Cave.

  • Shenner Playthrough

    In Which Shenner Acquires Thaneships, a Unicorn, and a Goblin

    Extremely eventful session! Shenner picked up thaneships in Morthal and Riften, tracked down and tamed a unicorn, rescued a goblin from imprisonment by a false god, and retrieved a set of Daedric mail!

    (And if you’re going, “Hey Anna, I thought you were alternating between Faanshi and Shenner,” you are correct! But this time I wanted two back to back Shenner sessions, because I wanted closure with Movarth.)

  • Shenner Playthrough

    In Which Shenner Impresses the Jarl of Riften

    Fairly eventful session, even though a good bit of it went to discovering that I am not yet ready to take on the bandit boss at Traitor’s Post. What I did accomplish: getting a few more quest pointers! Building out the rest of Goldenhills Plantation! Taking care of the skooma dealer problem in Riften—and getting Laila Law-Giver to offer me a thaneship!

    (I’m posting this on 6/9 but this is for play done on 6/7.)