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In Which Finds-The-Way Slays a Thalmor Assassin and a Cruel Headmistress
In which Finds-The-Way meets the master of the Greybeards, and is advised on how to learn a Shout to defeat Alduin; finds a Word of Power in Volunruud; acquires some unusual weaponry; slays a Thalmor assassin in, a mad smith, and a cruel headmistress; and acquires dragonplate armor after hunting down a Forsworn renegade at Arcwind Point.
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In Which Kendeshel Becomes Thane of the Pale and Saves Esbern from the Thalmor
In which Kendeshel slays a bandit leader; saves Dawnstar from nightmares; agrees to seek the pieces of Mehrunes' Razor; retrieves ironwood fruit to save a dying man; becomes thane of the Pale, and acquires land for Heljarchen Hall; retrieves Azura's Star; infiltrates the Thalmor Embassy; and saves Esbern from the Ratway.
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In Which Kendeshel Visits the Greybeards and the Jarl of Falkreath
In which Kendeshel finds a fellow Redguard hiding out from assassins in Whiterun; acquires silver armor for her housecarl; puts ghosts to rest at a haunted farm; retrieves a lost sword; puts down a zombie uprising; frees a necromancer banished by her coven; visits the Greybeards and passes their initial trials; investigates Shroud Hearth Barrow; helps a Nord slay a necromancer in his family tomb, then recruits him as steward for her new farm; and slays some treacherous bandits for the Jarl of Falkreath.
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In Which Elessir Speaks to the Greybeards and Cleanses Meridia’s Temple
In which Elessir apprehends a Redguard fugitive; saves Whiterun's Jarl from assassination and gains the Bow of Shadows; buys Breezehome; goes to High Hrothgar to speak to the Greybeards; meets the scholar Lucien; investigates zombies; acquires Hendraheim; helps a Daedra dog reunite with his master; and recovers the artifact Dawnbreaker from Meridia's ruined temple at Kilkreath.
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In Which Kendis Becomes Thane of Eastmarch
In which Kendis returns a Lexicon to the depths of the Dwemer ruin Avanchnzel; becomes thane of Eastmarch; slays a dragon with the help of Farkas of the Companions; acquires the hammer Nerveshatter; and puts an end to a false god's rule over a goblin tribe, gaining a goblin friend in the process.
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In Which Kendis Becomes Thane of the Pale and Takes Territory for the Empire
In which Kendis learns a word of power in Silverdrift Lair; acquires the Gray Cowl of Nocturnal and the Headman's Cleaver; acquires Bloodchill Manor after wresting it from the control of vampires; helps the Empire retake the Pale and the Rift; becomes thane of the Pale; and builds the beginnings of Heljarchen Hall.
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In Which Kendis Clears Fort Hraggstad and Slays Sahloknir
In which Kendis clears Fort Hraggstad of bandits on the strength of her wolf blood; learns Delphine is a Blade, and slays Sahloknir with her; returns the Horn of Jurgen Windcaller to the Greybeards; breaks the curse on the Orc tribe at Largashbur, and gains Volendrung; acquires the Lord's Mail armor; buys Tundra Homestead; and slays the dragon and dragon priest Krosis at Shearpoint.
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In Which Harrowhark Becomes Thane of Hjaalmarch
In which Harrowhark becomes thane of Hjaalmarch; gains Valdimar as her housecarl; slays the dragon at Skyborn Altar; bestows a horse on Inigo; finds studded dragonscale armor at Yorgrim Overlook; and slays a group of Seducers bandits who'd been hassling Ri'saad's trading caravan.
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In Which Kendis Retrieves a Fragment of Wuuthrad
In which Kendis fights bandits at Halted Stream Camp and Silent Moons Camp; is tasked by Skjor of the Companions to recover a fragment of the axe Wuuthrad; and battles draugr and the Silver Hand in Wuuthrad, with Farkas, to retrieve the fragment.
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In Which Faanshi Finds the Location of Auriel’s Bow and a Lot of Schematics
In which Faanshi learns the location of Auriel's Bow when she and Serana venture into Ancestor Glade; and in which Faanshi recovers several valuable schematics for Sorine of the Dawnguard.