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In Which Nona Has a Long and Bumpy Start
In which the young Imperial Nona is left for dead at Steamcrag Camp; eludes a treacherous Khajiit by way of hostile giant; visits Kynesgrove and Windhelm; travels to Whiterun, and helps several of the locals there; travels to Riverwood and Helgen, and meets a former arena fighter named Gorr; witnesses Alduin's attack on Helgen, and reports it to Whiterun's Jarl; and is engaged by Balgruuf and Farengar to retrieve the Dragonstone from Bleak Falls Barrow.
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In Which Kendeshel Acquires Dawnbreaker and the Masque of Clavicus Vile
In which Kendeshel seeks the Horn of Jurgen Windcaller in Ustengrav; slays a bandit in Dragon Bridge, and a lot more bandits at Robber's Gorge; helps a Daedra dog reunite with his master, and acquires the Masque of Clavicus Vile; acquires the sword Dawnbreaker by clearing Meridia's temple of a necromancer; eliminates the Alik'r mercenaries threatening Saadia; and begins to aid the people of Falkreath.
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In Which Kendeshel Visits the Greybeards and the Jarl of Falkreath
In which Kendeshel finds a fellow Redguard hiding out from assassins in Whiterun; acquires silver armor for her housecarl; puts ghosts to rest at a haunted farm; retrieves a lost sword; puts down a zombie uprising; frees a necromancer banished by her coven; visits the Greybeards and passes their initial trials; investigates Shroud Hearth Barrow; helps a Nord slay a necromancer in his family tomb, then recruits him as steward for her new farm; and slays some treacherous bandits for the Jarl of Falkreath.
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In Which Kendeshel Journeys to Skyrim, Again
In which Kendeshel's player does take two of her arrival in Solitude, having had to restart the playthrough due to discovering mod breakage. _Mostly_ same action as in previous post, but with a few changes and additional commentary.
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In Which Kendeshel Comes to Skyrim in Search of Relics
In which Kendeshel, half-Redguard, half-Altmer scholar and relic hunter, comes to Solitude to join the staff of the Dragonborn Gallery; journeys to Helgen only to discover it destroyed by a dragon; recovers the Dragonstone from Bleak Falls Barrow; is VERY surprised to discover she is Dragonborn when she helps Whiterun kill a dragon; recovers a lost artifact at Silent Moons Camp; and saves the Jarl of Whiterun from assassination, letting her claim the Bow of Obfuscation.
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In Which Finds-The-Way Gets Dawnbreaker, But Not the Horn of Jurgen Windcaller
In which Finds-The-Way cleanses Kilkreath of a necromancer, and acquires Dawnbreaker; returns both Barbas and the Rueful Axe to Clavicus Vile; slays zombies at a ritual site gone wrong; slays a dragon at Ancient's Ascent; and quests into Ustengrav in search of the Horn of Jurgen Windcaller.
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In Which Elessir Escapes Helgen and Becomes a Dragonborn
In which Elessir of the Dunmer is captured by the Empire and escapes execution at Helgen only because a dragon torches the place; flees to Riverwood with the Imperial soldier Hadvar; retrieves a Dragonstone for Whiterun's court wizard; slays the dragon Mirmulnir, and is revealed as Dragonborn; and is proclaimed thane of Whiterun, with Lydia as his housecarl.
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In Which Finds-The-Way Finds Her Way Out of Helgen
In which the Argonian Finds-The-Way escapes a dragon attack at Helgen, and is recruited by the Jarl of Whiterun to recover a Dragonstone from Bleak Falls Barrow. New playthrough, featuring running in the German language! Expect a lot of language geekery and very long compound nouns. This is a mod-free playthrough, and I will also be tracking how many Achievements I rack up, since I haven't done that before in Skyrim.
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In Which the Dragonborns Try Very Hard to Deliver a Beacon
In which the trio of Dragonborns try to help Largashbur with a giant problem, but are rebuffed; in which there are a stupid number of bears and vampires; in which we have our asses handed to us by a dragon and a dragon priest; and in which getting into the Kilkreath Ruins to recover Dawnbreaker proves _surprisingly_ difficult.
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In Which Kendis Becomes Arch-Mage and Returns Some Instruments
In which Kendis witnesses the death of the Arch-Mage; quests to Labyrinthian to recover the Staff of Magnus, and slays the dragon priest Morokei; uses the Staff to save the College of Winterhold; recovers a missing flute from Hob's Fall Cave; and returns to Solitude to give the missing instruments back to the Bards College.