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In Which Marwyth Saves Sai Sahan and Selfora
In which Marwyth saves Sai Sahan from the Halls of Torment in Coldharbour; infiltrates No Shira Citadel to learn of the plans of a merchant lord; saves what's left of the town of Selfora after it was destroyed by the vengeful Vox; and helps the Argonians of Silent Mire fight off an attack by slaver pirates.
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In Which Tembriel Sees Some Men About a Stronghold
In which Tembriel gains the deed and contract she needs to found a stronghold with House Hlaalu; and in which she proceeds to Gnaar Mok in search of the Sixth House base that Caius of the Blades has charged her to take down.
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In Which Tembriel Gets the Rest of Her Glass Armor
In which Tembriel slays a problematic hunger at the Sarano Ancestral Tomb, and a problematic bandit leader at Sargon; and in which she finishes acquiring a full set of glass armor.
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In Which Gyllerah Saves an Oracle and Recovers a Tome
In which Gyllerah rescues Oracle Marieve from the Spiral Skein; is NOT able to keep a foolish person from trying to ride vulk'esh on Amenos; helps a dead mage's ghost resolve a bed binding her spirit to the world; and recovers two of his artifacts to convince Sheogorath to give up another book to Arch-Mage Shalidor.
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In Which Gyllerah Has Quite a Few Adventures
In which Gyllerah quests through the Alik'r Desert in search of crafting materials; through Ondil on Auridon for rare tomes for the Mages Guild; into the Shivering Isles to confront Sheogorath over yet more rare tomes; and in Vukhel Guard, where she discovers signs of an assassination plot against Queen Ayrenn.
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In Which Tembriel is Not the Nerevarine–Yet
In which Tembriel recovers the Bonebiter Bow from the Urshilaku Burial Caverns; is proclaimed Clanfriend by the Ashlanders; and advised that she is not the Nerevarine, but could _become_ the Nerevarine; and receives orders to wipe out a Sixth House base.
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In Which Gyllerah Meets Another God of the Tribunal
In which Gyllerah returns to Morrowind in search of crafting caches, and finds more than she bargained for: a plague, a massive bandit camp, signs of outlaws infiltrating Mournhold, and the attention of Almalexia, one of the living gods of the Tribunal.
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In Which Tembriel Does Not Let the Burial Caverns Daunt Her
In which Tembriel does yet more training, and additional strikes on the Urshilaku Burial Caverns, which allow her to claim more valuable loot from the place in her quest to make it to the bow the Ashlanders wish her to retrieve.
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In Which Tembriel is Stymied by Forgetting to Save
In which Tembriel takes another run at the Urshilaku Burial Caverns, only for her player to be stymied by forgetting to save her game properly--causing multiple rollbacks. AUGH.
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In Which Tembriel Tries the Burial Cavern Again
In which Tembriel trains heavily at the Mages Guild; and in which she ventures once more to the Urshilaku Burial Caverns, this time getting farther in and finding the first of the treasures hidden within.