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In Which Kendis Does a Lot of Side Questing
In which Kendis revisits Bleak Falls Barrow, and slays a dragon on her way out; delivers a little bit of dispute meditation, Nord style; slays more dragons at Autumnwatch Tower and Bonestrewn Crest; and slays bandits at Traitor's Post, which lets her acquire Daedric mail.
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In Which Kendis Clears Fort Hraggstad and Slays Sahloknir
In which Kendis clears Fort Hraggstad of bandits on the strength of her wolf blood; learns Delphine is a Blade, and slays Sahloknir with her; returns the Horn of Jurgen Windcaller to the Greybeards; breaks the curse on the Orc tribe at Largashbur, and gains Volendrung; acquires the Lord's Mail armor; buys Tundra Homestead; and slays the dragon and dragon priest Krosis at Shearpoint.
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In Which Kendis Becomes Arch-Mage and Returns Some Instruments
In which Kendis witnesses the death of the Arch-Mage; quests to Labyrinthian to recover the Staff of Magnus, and slays the dragon priest Morokei; uses the Staff to save the College of Winterhold; recovers a missing flute from Hob's Fall Cave; and returns to Solitude to give the missing instruments back to the Bards College.
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In Which Kendis Restores a Festival and Recovers a Drum
In which Kendis helps restore the Burning of King Olaf Festival, and formally joins the Bards College; and in which she recovers Rjorn's Drum from Halldir's Cairn.
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In Which Kendis Signs Up for the Bards College and the Legion
In which Kendis journeys to Solitude; seeks to join the Bards College, and also to fight for the Empire; attempts and fails to clear bandits from Fort Hraggstad; and recovers King Olaf's verse from Dead Men's Respite.
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In Which Kendis Gains a Thaneship and Dawnbreaker
In which Kendis covers a lot of ground, gaining the thaneship of Falkreath, Lakeview Manor, a bounty reward for slaying a dragon, Silver Hand plans from Faldar's Tooth, the Masque of Clavicus Vile, and last but not least, Dawnbreaker.
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In Which Harrow Gains Intelligence for the Guild and Regains Some Followers
In which Harrowhark gains some vital intelligence for the Thieves Guild; takes over a mage tower near Morthal; fights bandits at Embershard Mine, the Saints bandit camp, and Knifepoint Ridge; and takes Lydia and Lucien back on as followers, despite having become a vampire.
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In Which Harrowhark Gets Down to Business for the Guild
In which Harrowhark begins to explore the consequences--and the advantages--of being a vampire; conducts burglaries in Markarth; raids the Goldenglow Estate; warns the owner of the Honningbrew Meadery of Maven's scheming; and investigates the plotting of an Argonian in Solitude.
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In Which Harrowhark Becomes a Thief–and a Vampire
In which Harrowhark and her three followers slay a dragon; spare a werewolf, despite the directive of Hircine; fight bandits and necromancers; cleanse Kilkreath Temple at the directive of Meridia, and acquire Dawnbreaker; stop a vampire plot in Morthal, which leads to Harrow's infection with Sanguinare Vampiris; and fail to locate the Horn of Jurgen Windcaller. Also in which Harrow, infected, abandons her followers and flees to Riften, where she joins the Thieves Guild. And not long after, is turned by her disease into a vampire.
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In Which Faanshi Defeats Ahzidal, Miraak and Alduin
In which Faanshi defeats Miraak in Apocrypha, the dragon priest Ahzidal at Kolbjorn Barrow, and Alduin at the Throat of the World and in Sovngarde.