-
In Which Nona and Her Friends Set Out for High Hrothgar
In which Nona acquires a horse; slays necromancers at the Ritual Stone; slays bandits at Valtheim Towers, and recovers a lost sword; receives word that the curator of a museum would really like to talk to her; is attacked by a stranger, who turns out to have a note on him about a mysterious ruin in Eastmarch; finds three suspicious Khajiit camping by a river; and reaches Ivarstead to prepare for going up to High Hrothgar to meet the Greybeards.
-
In Which Nona Takes a Crack at Bleak Falls Barrow
In which Nona tries and fails, several times, to go to Valtheim Towers; meets a blind mage in the Bannered Mare and invites her to join her on her journeying; goes with both her followers to Riverwood, and agrees to help the trader there recover his lost Golden Claw; and goes to Bleak Falls Barrow in search of the claw and the Dragonstone.
-
In Which Finds-the-Way Becomes Thane of Haafingar and Saves the Gildergreen
In which Finds-The-Way slays dragons, a giant and some vampires; recovers lost artifacts from the bottom of a spider-infested cavern; helps create a new Gildergreen for Whiterun; reveals their Guildmaster's treachery to the Thieves Guild; buys Proudspire Manor and becomes Thane of Haafingar; acquires the hilt of Mehrunes' Razor; puts the Pale Lady to rest in Frostmere Crypt; defeats Seducers bandits near Windhelm; and recovers the Ring of Pure Mixtures and the White Phial from Forsaken Cave.
-
In Which Elessir Seeks Azura’s Star and Joins the Thieves Guild
In which Elessir is tasked by Azura to restore her broken Star, and recovers it from Ilinalta's Deep; slays the bandit Tyra Blood-Fire, after she challenges him; clears a mine of a spider infestation; joins the Thieves Guild in Riften, but with less extortion than they ask him for; recovers the Headman's Cleaver from Lost Knife Hideout, and a Khajiit's amulet from Treva's Watch; and clears out a skooma den on behalf of Riften.
-
In Which Kendeshel is Kidnapped and Sold into Slavery
In which Kendeshel retrieves a lost journal in Sunderstone Gorge; becomes thane in Falkreath; acquires land and begins the building of Lakeview Manor; follows the trail of clues in a journal to visit a runestone and a shrine; meets the mysterious figure who stole the Horn of Jurgen Windcaller, and agrees to travel to Kynesgrove with her to slay a dragon; and last but not least, has all her plans upended when she is captured by slavers and dragged off to a secret Dunmer settlement beneath Skyrim, where she is sold to a Telvanni wizard.
-
In Which Kendeshel Visits the Greybeards and the Jarl of Falkreath
In which Kendeshel finds a fellow Redguard hiding out from assassins in Whiterun; acquires silver armor for her housecarl; puts ghosts to rest at a haunted farm; retrieves a lost sword; puts down a zombie uprising; frees a necromancer banished by her coven; visits the Greybeards and passes their initial trials; investigates Shroud Hearth Barrow; helps a Nord slay a necromancer in his family tomb, then recruits him as steward for her new farm; and slays some treacherous bandits for the Jarl of Falkreath.
-
In Which Elessir Becomes Arch-Mage of the College of Winterhold
In which Elessir retrieves and returns instruments for the Bards College; discovers what slew a family in Frostflow Lighthouse, and another family at Goldenhills Plantation; quests into Mzulft in search of Synod researchers and the Staff of Magnus; retrieves the Staff from Labyrinthian, and slays the dragon priest Morokei; and saves the College of Winterhold by putting a stop to the plans of Ancano of the Thalmor.
-
In Which Finds-The-Way Slays Sahloknir and Joins the Thieves Guild
In which Finds-The-Way slays the dragon Sahloknir at Kynesgrove, and plots with Delphine to infiltrate the Thalmor Embassy; is recognized formally by the Greybeards as Dragonborn; agrees to help the Orcs of Largashbur; joins the Thieves Guild in Riften, and slays another dragon there; and finds a Word of Power in Lost Valley Redoubt.
-
In Which Elessir Speaks to the Greybeards and Cleanses Meridia’s Temple
In which Elessir apprehends a Redguard fugitive; saves Whiterun's Jarl from assassination and gains the Bow of Shadows; buys Breezehome; goes to High Hrothgar to speak to the Greybeards; meets the scholar Lucien; investigates zombies; acquires Hendraheim; helps a Daedra dog reunite with his master; and recovers the artifact Dawnbreaker from Meridia's ruined temple at Kilkreath.
-
In Which Kendis Becomes Thane of the Pale and Takes Territory for the Empire
In which Kendis learns a word of power in Silverdrift Lair; acquires the Gray Cowl of Nocturnal and the Headman's Cleaver; acquires Bloodchill Manor after wresting it from the control of vampires; helps the Empire retake the Pale and the Rift; becomes thane of the Pale; and builds the beginnings of Heljarchen Hall.