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In Which Faanshi Slays a Necromancer and a Cruel Guardian
In which Faanshi slays a necromancer in Ansilvund, and finds another unusual gem; and slays the cruel headmistress of Honorhall Orphanage in Riften.
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In Which Shenner Rescues a Curate and Slays a Priest of Dagoth Ur
In which Shenner quests through Benkongerike; returns to Skyrim's mainland to rescue a missing curate for the temple; solves the secret of what has been happening at Kolbjorn Barrow; and defends the temple from attack by ash zombies before hunting down and slaying the renegade priest who sent them.
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In Which Faanshi Steals a Horse and More Stones of Barenziah
In which Faanshi steals the horse Frost from Black-Briar Lodge, for a man who then promptly loses said horse; and in which she steals more Stones of Barenziah to add to her growing collection.
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In Which Faanshi Becomes Mora’s Champion and Adopts a Daughter
In which Faanshi adopts the flower girl Sofie from Windhelm; acquires the knowledge of the Oghma Infinium; and prepares to seek Auriel's Bow in the Forgotten Vale.
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In Which Shenner Meets Hermaeus Mora and Goes to Solstheim
In which Shenner brings crimson nirnroot to Avrusa Sarethi; returns the runed Lexicon to Septimus Signus, and meets the Daedra Hermaeus Mora; and journeys to the island of Solstheim to seek information on the mysterious Miraak, whose cultists are trying to kill her.
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In Which Shenner Quests through Mzinchaleft and Arkngthamz
In which Shenner recovers the sword Grimsever from Mzinchaleft; meets the ghost of Katria in Arkngthamz; slays a dragon by Dushnikh Yal; and catches several unusual fish for Swims-In-Deep-Water and gains the Fang of Haynekhtnamet.
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In Which Faanshi Goes to Alftand
In which Faanshi slays a dragon at Dragontooth Crater, then begins questing through Alftand in search of an Elder Scroll.
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In Which Shenner is Proclaimed the Fisher Queen
In which Shenner meets Paarthurnax, who directs her to seek an Elder Scroll to aid in learning Dragonrend; retrieves a staff for Enthir from Yngvild, and gives Onmund his amulet; acquires two more pets; prepares a feast, and is immortalized in song; and adopts a second daughter.
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In Which Shenner Acquires the Gauldur Amulet and the Gray Cowl
In which Shenner acquires the final fragment of the Gauldur Amulet, and sees it reforged; and in which she acquires the Ancestral Sword of Clan Ice-Blade, so that she can return it to the Gray Fox and claim the Gray Cowl of Nocturnal.
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In Which Shenner Visits Alduin’s Wall
In which Shenner pursues several new fishing challenges, including killing a dangerous horker; slays a Thalmor assassin; reaches Sky Haven Temple with the Blades; purifies a dead knight's corrupted heart, and wins his Ebony Spell Knight Armor; and bribes Gisli of Solitude for a deed.