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In Which Finds-The-Way Finally Finds the Dark Brotherhood
In which Finds-The-Way learns how to find an Elder Scroll from a mad mage; slays a wave of frenzied mudcrabs in Dawnstar; is kidnapped by the Dark Brotherhood, and then invited to join them; recovers a lost clan sword from Silverdrift Lair; slays a treacherous Argonian in Ironbind Barrow; and takes out the Summerset Shadows to win access for the Thieves Guild in Windhelm.
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In Which Elessir Opens an Oblivion Gate and Joins the Dawnguard
In which Elessir vanquishes a Mythic Dawn cult, but with unexpected results; acquires the Gray Cowl of Nocturnal, and the sword Bloodthirst; commits some light thievery for the Thieves Guild; and goes to Dayspring Canyon to join the Dawnguard.
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In Which Finds-The-Way Saves Dawnstar, Catches a Murderer, and Robs a Museum
In which Finds-The-Way saves the city of Dawnstar from a plague of nightmares; discovers a helm when questing in Yngol Barrow; catches a murderer rampaging through Windhelm; quests into Snow Veil Sanctum and learns of her Guildmaster's treachery; robs a Dwemer museum to get a rubbing for translating an important journal; and agrees to accompany Karliah back to the Ragged Flagon to present that journal to the Thieves Guild.
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In Which Harrowhark Becomes Thane of Haafingar
In which Harrowhark continues musical studies at the Bards College; recovers the Ancestral Sword of Clan Ice-Blade, and gains the Gray Cowl of Nocturnal; wins the Wabbajack by answering a challenge from Sheogorath; destroys the spirit of Potema before she can escape her catacombs; investigates signs of a resurgence of the Mythic Dawn; and becomes thane in Solitude and buys Proudspire Manor.
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In Which Kendis Becomes Thane of the Pale and Takes Territory for the Empire
In which Kendis learns a word of power in Silverdrift Lair; acquires the Gray Cowl of Nocturnal and the Headman's Cleaver; acquires Bloodchill Manor after wresting it from the control of vampires; helps the Empire retake the Pale and the Rift; becomes thane of the Pale; and builds the beginnings of Heljarchen Hall.
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In Which Shenner Acquires the Gauldur Amulet and the Gray Cowl
In which Shenner acquires the final fragment of the Gauldur Amulet, and sees it reforged; and in which she acquires the Ancestral Sword of Clan Ice-Blade, so that she can return it to the Gray Fox and claim the Gray Cowl of Nocturnal.
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In Which Shenner Impresses the Jarl of Riften
In which Shenner is directed to seek stolen books for the mage college; makes many improvements to her new farm; slays a bandit leader for a Winterhold bounty; and makes a name for herself in Riften, gaining the favor of the Jarl.
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In Which Delga Routs Necromancers in Hob’s Fall Cave and Bandits in Silverdrift Lair
In which Delga defeats bandits and draugr in Silverdrift Lair to find the source of power there; and in which she defeats necromancers to recover a lost flute from Hob's Fall Cave.
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In Which Merawen Visits Paarthurnax, Repairs the White Phial, and Seeks an Elder Scroll
In which Merawen meets Paarthurnax, the true leader of the Greybeards; in which she helps Quintus repair the White Phial; and in which she begins the hunt for an Elder Scroll.
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In Which the Dragonborn Does More Quests for the Dawnguard
In which the Dragonborn quests some more for the Dawnguard, and helps them acquire a better crossbow schematic as well as a new recruit; in which she kills another dragon, cleans out a vampire hive, and finds another word of a Shout; and in which she finds that Serana no longer being a vampire doesn't mean she's any less awesome to have at your side in a dungeon.