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Ancient Edict
This is a transcription of a note called “Ancient Edict”, which you can find if you’re running the Immersive College of Winterhold mod in Skyrim, and in particular running the Fall of Winterhold quest it provides. The note is rendered in a very small font that could make it tough to read for some users, so I have transcribed it here.
Blood of the traitor Beinaarkh, unwillingly taken.
Seat of the power that broke his head.
Separate forever so bones lie dead,
and blue wings ne’er again glide.
Good friend for Ysmir sake abide.
Else burn like the souls who worshipped pride!
Screenshot
Here is a screenshot of the note in question, taken during my modded Skyrim playthrough on my Steam Deck.
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Elder Vindar’s Journal
This is a transcription of a journal found in Skyrim if you’re running the Immersive College of Winterhold mod, and if you’re running the Fall of Winterhold quest that that mod provides. The transcription is provided here for ease of reading, if you have trouble reading the journal itself during your playthrough.
Property of the Temple of the Gods
Rain’s Hand – 4E122
Morndas 1st: Feykirson has missed his third sermon in a row! I doubt he’ll return to the temple before his father returns or before this storm abates. This congregation has been shrinking for too long! Elder Rohdi had advised incorporating select Daedra into our pantheon to attract the Dunmer, but I fear this would alienate the indigenous Nords.
Tirdas 2nd: The Sea of Ghosts has practically come alive these past days. Aneka was hanged at dawn for allowing crates of skooma through the harbour gates last month, but the execution had to take place in the market to protect against the biting wind and rain.
Subaru was keen to send a strong message to other distributors. The council has advised offering clemency to anyone who confesses for fear of driving the trade underground, although I suspect it has more to do with avoiding capital punishment for the Jarl’s son, whose propensity for such substances is an open secret. In the meantime, the skooma crates have been entrusted to the temple for safe-keeping as the barracks are being used to run invasion drills.
Middas 3rd: Large swathes of the lower city were flooded-out through the night. The temple has offered sanctuary until the water can be dredged. Despite this charity most venture to the College to seek cures for brainrot and rockjoint, which are reaching epidemic levels, rather than seek healing through prayer. As if some potion is any substitute!
But perhaps some concoctions can be put to good use. I emptied half a vial of skooma into the thurible at today’s sermon along with a few sprigs of elves ear to mask the odour. A few sips on a cure-poison draught have protected me from the substance but the effects on today’s congregation were incredible! Margritte and several others leapt to their feet in joy as the sermon ended, exclaiming that they’d never felt so close to the gods. Perhaps I can save this temple and decimate the skooma supply simultaneously…
Turdas 4th: Word has spread fast of the renewed power of my sermons. Several familiar faces and a few new have joined the congregation – even Feykirson has returned! Flood-refugees have taken up an active role in the upkeep of the temple and grounds. This place feels more alive than ever. Word has it Arnold of the guard has become interested in the shifting skooma trade, but the true cause is easily obfuscated. Ships have not docked since Morndas and Aneka’s execution has made dealers far more cautious, I tell him. Nevertheless, there have been no skooma related incidents since Aneka’s shipment was seized. Brainrot and rockjoint still plague the streets but there is renewed interest in the power of prayer to cure such ills…
Fredas 5th: An Altmer shipment of wheat and exotic fauna was wrecked today just off the coast. Of 32 crew only 4 survived, each taken to the College for healing. It appears the animals also perished. Members of the congregation are willing to brave the elements to attend sermons so I have equipped them with supplies for delivery to the elderly, people the College seems unconcerned about.
Loredas 6th: The gods have forsaken us on this day. Come midday the storm seemed to have all but passed; the rain ceased, thunder quieted and the Sea of Ghosts receded. Only it continued to recede until the Elven wreck was left high and dry. Seagulls flocked south and several hounds burst from their kennels and fled. Over the horizon, a wall of water twice the height of the gates swept towards the city and crashed against the coast. The very heavens shuddered and the entire city slid down towards the sea! Great mountains of stone like the jaws of Nirn came up over the walls and crashed shut above the Temple. Everything went dark. Everything is still dark. Where is Stendarr’s guiding light?
Tirdas 9th: Those of us that were in the Temple managed to collect and prepare a few bodies from the market but the Palace district is gone. Feykirson disappeared in the night. Screams – barely human – echo through the ruins. The gravity of our situation is not lost on me. Are we to die here of starvation, thirst or suffocation? Worse, fall victim to savagery? Our final moments will not be so desperate. I’ve emptied three vials of skooma into the thurible before I make my final address. Gods have mercy on us, and let it be known that Elder Vindar worshipped no pride!
Screenshots
Here’s the screenshost of what the journal’s pages looked like in the actual game.
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College of Winterhold Entrance Examinations 4E 122
This is a transcription of a note called “College of Winterhold Entry Examinations 4E 122”, found in Skyrim if you are running the Immersive College of Winterhold mod, and if you are running the Fall of Winterhold quest that mod makes available to you once you become Arch-Mage.
College of Winterhold
Entry Examinations 4E 122
This examination consists of:
A: a two-hour written component. Answer three of five questions provided.
B: a one-hour practical component. Successfully cast one spell from the tomes provided.
Answer three questions:
- With specific reference to Irlav Jarol’s treatise “Magic from the Sky”, compare and contrast two opposing theories concerning the source of magicka on Nirn.
- Discuss public opinion towards practitioners of magic before and after the Oblivion Crisis.
- Translate the following Daedric script to Cyrodillic script:[1]
- According to which sources was the disappearance of the Dwemer the result of experimentation by Chief Tonal-Architect Kagrenac on the Heart of Lorkhan? Critically evaluate the veracity of these sources.
- To what extent have theological interests helped and hindered research in the School of Restoration?
Notes
- I could not reproduce the Daedric characters in this transcription, so please refer to the screenshots below for what the characters look like. There is a page about the Daedric alphabet on uesp.net, where you can cross-check the characters if you want to try to translate them.
Screenshots
Here are screenshots of what this exam actually looks like in a game with the mod installed. These screenshots were taken via my Steam Deck, and I apologize in advance for the “hi, you just took a screencap” notifications in the bottom right corners on the third and fourth pics.
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Transcriptions for Immersive College of Winterhold
This page is for a few transcriptions I did of materials found in the Immersive College of Winterhold mod. I wanted to do some transcriptions just to capture a textual version of a few papers and journals I read during the course of the Fall of Winterhold quest.
If you want to see these materials in your own playthrough, you should install the mod!
Transcriptions I’ve done here currently include:
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TOC
This is the landing page for the wiki section of Anna Plays Skyrim, which I’m using to collect information I don’t see documented on my wikis of choice for Elder Scrolls Games.
For anything I collect here, I give blanket permissions for others to transfer over to other Elder-Scrolls-related wikis and/or fan pages. If you do use my information, I would appreciate a link back to this site, either to the specific page you’re copying from, or to the site’s homepage.
Info currently collected here is listed below.
Skyrim
Item IDs quoted on these pages are, unless I explicitly state otherwise, sourced from The Unofficial Elder Scrolls Pages.
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Clothing Warmth Ratings
This page tracks Warmth ratings for various types of clothing in Skyrim when playing Survival Mode. It includes all clothing included in vanilla Skyrim, as well as armor included in the Anniversary Edition.
Armor added by mods is not covered.
Unless otherwise specified, all game IDs for items listed here are pulled from relevant pages on The Unofficial Elder Scrolls Pages. Please refer to that site for more in-depth information on all items.
I give permission for other Skyrim wiki and/or fandom sites to copy over this information, but if you do so, I would appreciate a link back to this page or to the homepage of Anna Plays Skyrim. Thank you in advance.
Information here is based on observations during my Survival Mode playthrough, now in progress. It is therefore a work in progress. Interested players should periodically come back and check this page for updates.
See also: Index • Heavy Armor • Light Armor
Hats and hoods
Item Game ID Rating Alik’r Hood 0007BC1A 18 Fishing Hat xx0008E4 18 Hat 000209AA 18 Hat 000330B3 18 Hat 0004223B 29 Mage Hood 000D3DE8 29 Necromancer Hood FExxx8F6 18 Necromancer Hood of Eminent Magicka FExxx914 18 Necromancer Hood of Magicka FExxx912 18 General clothing
Item Game ID Rating Belted Tunic 0001BE1A 27 Blacksmith’s Apron 0005B69F 27 Captain Clothes (From Dead Man’s Dread) xx0008A8, xx0008AF 27 Clothes (General Brown) 000F1229 27 Clothes (Green and White) 00017695 27 Clothes (Merchant) 0004223C 27 Hammerfell Garb 0007BC19 27 Roughspun Tunic (From Helgen) 0003C9FE 27 Robes
Item Game ID Rating Cultist Robes xx037b8a 27 Necromancer Robes FExxx8F7 27 Necromancer Robes of Quickening FExxx90A 27 Necromancer Robes of Replenishing FExxx90C 27 Novice Robes of Alteration 0010d669 27 Novice Robes of Conjuration 0010d66a 27 Novice Robes of Destruction & Alteration FExxx827 27 Novice Robes of Illusion 0010d671 27 Novice Robes of Restoration 0010d66b 27 Gloves
TBD
Footwear
Item Game ID Rating Boots 0003452F 13 Captain Boots (From Dead Man’s Dread) xx0008C5, xx0008E2 27 Cultist Boots xx037b8e 13 Fine Boots 00086993 24 Fishing Boots xx0008E1 13 Footwraps 0003CA00 13 Redguard Boots 0007BC15 13 -
Heavy Armor Warmth Ratings
This page tracks Warmth ratings for various types of heavy armor in Skyrim when playing Survival Mode. It includes all armor included in vanilla Skyrim, as well as armor included in the Anniversary Edition.
Armor added by mods is not covered.
Unless otherwise specified, all game IDs for items listed here are pulled from relevant pages on The Unofficial Elder Scrolls Pages. Please refer to that site for more in-depth information on all items.
I give permission for other Skyrim wiki and/or fandom sites to copy over this information, but if you do so, I would appreciate a link back to this page or to the homepage of Anna Plays Skyrim. Thank you in advance.
Information here is based on observations during my Survival Mode playthrough, now in progress. It is therefore a work in progress. Interested players should periodically come back and check this page for updates.
See also: Index • Light Armor • Clothing
Helmets
Item Game ID Rating Cultist Mask xx037b88 18 Ebony Helmet of Eminent Illusion 000cf881 18 Golden Saint Helmet xx000875 8 Iron Helmet 00012e4d 18 Iron Plate Helmet FExxx803 18 Masque of Clavicus Vile 000d2846 18 Steel Helmet 00013954 29 Steel Helmet of Illusion 000b50e3 29 Steel Horned Helmet 000f6f24 29 Armor
Item Game ID Rating Ancient Nord Armor 00018388 27 Banded Iron Armor 00013948 27 Golden Saint Armor xx000877 17 Iron Armor 00012e49 27 Iron Plate Armor FExxx801 27 Steel Armor 00013952 54 Shields
All shields observed so far have a warmth rating of 0.
Gauntlets
Item Game ID Rating Brawler's Iron Gauntlets FExxx852 13 Golden Saint Gauntlets xx000876 7 Iron Gauntlets 00012e46 13 Steel Imperial Gauntlets 000f6f23 24 Boots
Item Game ID Rating Golden Saint Boots xx000878 7 Iron Boots 00012e4b 13 Steel Cuffed Boots 00013951 24 Steel Shin Boots 000f6f21 7 -
Light Armor Warmth Ratings
This page tracks Warmth ratings for various types of light armor in Skyrim when playing Survival Mode. It includes all armor included in vanilla Skyrim, as well as armor included in the Anniversary Edition.
Armor added by mods is not covered.
Unless otherwise specified, all game IDs for items listed here are pulled from relevant pages on The Unofficial Elder Scrolls Pages. Please refer to that site for more in-depth information on all items.
I give permission for other Skyrim wiki and/or fandom sites to copy over this information, but if you do so, I would appreciate a link back to this page or to the homepage of Anna Plays Skyrim. Thank you in advance.
Information here is based on observations during my Survival Mode playthrough, now in progress. It is therefore a work in progress. Interested players should periodically come back and check this page for updates.
See also: Index • Clothing • Heavy Armor
Helmets and hoods
Item Game ID Rating Fur Helmet 0006f39e 29 Hide Helmet 00013913 18 Imperial Light Helmet 00013edb 18 Leather Helmet 00013922 18 Leather Scout Helmet FExxx803 18 Orcish Scaled Helmet FExxx803 29 Scaled Helmet 0001b3a1 18 Studded Dragonscale Helmet FExxx803 29 Whiterun Guard's Helmet 00021615 18 Armor
Item Game ID Rating Fur Armor 0010594f 54 Fur Armor 0010594b 36 Hide Armor 00013911 27 Leather Scout Armor FExxx801 27 Orcish Scaled Armor FExxx800 54 Studded Armor 0001b3a2 27 Studded Dragonscale Armor FExxx801 54 Studded Imperial Armor 00013ed8 27 Whiterun Guard's Armor 0002150d 27 Shields
All shields observed so far have a 0 warmth rating.
Gloves and bracers
Item Game ID Rating Brawler's Hide Bracers FExxx84B 13 Cultist Gloves xx037b8c 13 Elven Gauntlets 0001391c 13 Fur Bracers 0006f39b 24 Leather Bracers 00013921 13 Orcish Scaled Gauntlets FExxx802 24 Studded Dragonscale Gauntlets FExxx802 24 Boots
Item Game ID Rating Elven Boots 0001391a 13 Fur Boots (Stormcloak) 000a6d7f 24 Fur Shoes 0006f398 24 Hide Boots 00013910 13 Leather Boots 00013920 13 Orcish Scaled Boots FExxx800 24 Studded Dragonscale Boots FExxx800 24 -
Skyrim Survival Mode Warmth Ratings
This page tracks warmth ratings for various types of armor, clothing, and other worn items when you’re playing Skyrim in Survival Mode. I’m tracking this on my site because the two main wikis I use for my playthrough reference sources, The Unofficial Elder Scrolls Pages and The Elder Scrolls Wiki, are not tracking this information as far as I can tell. And I’ve seen multiple Reddit or forum threads where players are asking about this information.
I’m hoping that if I compile it here on my site, it will be useful to other Skyrim players.
I give permission for the information I gather here to be copied over to other Skyrim fandom sites, but if you copy my information, I would appreciate being credited in a footnote with a link back to this page, or to the main page of Anna Plays Skyrim.
Information gathered here is strictly to track the known Warmth ratings for all types of worn items observed in my Survival Mode playthrough. Since that playthrough has just begun, this page is therefore a work in progress. Interested players should bookmark this page and come back to it periodically to check on updates.
Items will include:
- Armor of all types
- Clothing
- Other worn items such as hats, gloves, and boots
I will be tracking only the Warmth rating for these items. For other stats, I encourage players to visit the wikis I link to above, where more general armor stats are covered in great detail.
My playthrough is the Anniversary Edition, with all AE content, but without mods. Therefore items covered on this page only include what’s available in the unmodded Anniversary Edition.
In the interests of avoiding one gigantic page of tables, I’m splitting this out into sub-pages. Please consult the following: