• Ancient Edict

    This is a transcription of a note called “Ancient Edict”, which you can find if you’re running the Immersive College of Winterhold mod in Skyrim, and in particular running the Fall of Winterhold quest it provides. The note is rendered in a very small font that could make it tough to read for some users, so I have transcribed it here.

    Blood of the traitor Beinaarkh, unwillingly taken.

    Seat of the power that broke his head.

    Separate forever so bones lie dead,

    and blue wings ne’er again glide.

    Good friend for Ysmir sake abide.

    Else burn like the souls who worshipped pride!

    Screenshot

    Here is a screenshot of the note in question, taken during my modded Skyrim playthrough on my Steam Deck.

    Ancient Edict
    Ancient Edict
  • Elder Vindar’s Journal

    This is a transcription of a journal found in Skyrim if you’re running the Immersive College of Winterhold mod, and if you’re running the Fall of Winterhold quest that that mod provides. The transcription is provided here for ease of reading, if you have trouble reading the journal itself during your playthrough.

    Property of the Temple of the Gods

    Rain’s Hand – 4E122

    Morndas 1st: Feykirson has missed his third sermon in a row! I doubt he’ll return to the temple before his father returns or before this storm abates. This congregation has been shrinking for too long! Elder Rohdi had advised incorporating select Daedra into our pantheon to attract the Dunmer, but I fear this would alienate the indigenous Nords.

    Tirdas 2nd: The Sea of Ghosts has practically come alive these past days. Aneka was hanged at dawn for allowing crates of skooma through the harbour gates last month, but the execution had to take place in the market to protect against the biting wind and rain.

    Subaru was keen to send a strong message to other distributors. The council has advised offering clemency to anyone who confesses for fear of driving the trade underground, although I suspect it has more to do with avoiding capital punishment for the Jarl’s son, whose propensity for such substances is an open secret. In the meantime, the skooma crates have been entrusted to the temple for safe-keeping as the barracks are being used to run invasion drills.

    Middas 3rd: Large swathes of the lower city were flooded-out through the night. The temple has offered sanctuary until the water can be dredged. Despite this charity most venture to the College to seek cures for brainrot and rockjoint, which are reaching epidemic levels, rather than seek healing through prayer. As if some potion is any substitute!

    But perhaps some concoctions can be put to good use. I emptied half a vial of skooma into the thurible at today’s sermon along with a few sprigs of elves ear to mask the odour. A few sips on a cure-poison draught have protected me from the substance but the effects on today’s congregation were incredible! Margritte and several others leapt to their feet in joy as the sermon ended, exclaiming that they’d never felt so close to the gods. Perhaps I can save this temple and decimate the skooma supply simultaneously…

    Turdas 4th: Word has spread fast of the renewed power of my sermons. Several familiar faces and a few new have joined the congregation – even Feykirson has returned! Flood-refugees have taken up an active role in the upkeep of the temple and grounds. This place feels more alive than ever. Word has it Arnold of the guard has become interested in the shifting skooma trade, but the true cause is easily obfuscated. Ships have not docked since Morndas and Aneka’s execution has made dealers far more cautious, I tell him. Nevertheless, there have been no skooma related incidents since Aneka’s shipment was seized. Brainrot and rockjoint still plague the streets but there is renewed interest in the power of prayer to cure such ills…

    Fredas 5th: An Altmer shipment of wheat and exotic fauna was wrecked today just off the coast. Of 32 crew only 4 survived, each taken to the College for healing. It appears the animals also perished. Members of the congregation are willing to brave the elements to attend sermons so I have equipped them with supplies for delivery to the elderly, people the College seems unconcerned about.

    Loredas 6th: The gods have forsaken us on this day. Come midday the storm seemed to have all but passed; the rain ceased, thunder quieted and the Sea of Ghosts receded. Only it continued to recede until the Elven wreck was left high and dry. Seagulls flocked south and several hounds burst from their kennels and fled. Over the horizon, a wall of water twice the height of the gates swept towards the city and crashed against the coast. The very heavens shuddered and the entire city slid down towards the sea! Great mountains of stone like the jaws of Nirn came up over the walls and crashed shut above the Temple. Everything went dark. Everything is still dark. Where is Stendarr’s guiding light?

    Tirdas 9th: Those of us that were in the Temple managed to collect and prepare a few bodies from the market but the Palace district is gone. Feykirson disappeared in the night. Screams – barely human – echo through the ruins. The gravity of our situation is not lost on me. Are we to die here of starvation, thirst or suffocation? Worse, fall victim to savagery? Our final moments will not be so desperate. I’ve emptied three vials of skooma into the thurible before I make my final address. Gods have mercy on us, and let it be known that Elder Vindar worshipped no pride!

    Screenshots

    Here’s the screenshost of what the journal’s pages looked like in the actual game.

  • College of Winterhold Entrance Examinations 4E 122

    This is a transcription of a note called “College of Winterhold Entry Examinations 4E 122”, found in Skyrim if you are running the Immersive College of Winterhold mod, and if you are running the Fall of Winterhold quest that mod makes available to you once you become Arch-Mage.

    College of Winterhold

    Entry Examinations 4E 122

    This examination consists of:

    A: a two-hour written component. Answer three of five questions provided.

    B: a one-hour practical component. Successfully cast one spell from the tomes provided.

    Answer three questions:

    1. With specific reference to Irlav Jarol’s treatise “Magic from the Sky”, compare and contrast two opposing theories concerning the source of magicka on Nirn.
    2. Discuss public opinion towards practitioners of magic before and after the Oblivion Crisis.
    3. Translate the following Daedric script to Cyrodillic script:[1]
    4. According to which sources was the disappearance of the Dwemer the result of experimentation by Chief Tonal-Architect Kagrenac on the Heart of Lorkhan? Critically evaluate the veracity of these sources.
    5. To what extent have theological interests helped and hindered research in the School of Restoration?

    Notes

    1. I could not reproduce the Daedric characters in this transcription, so please refer to the screenshots below for what the characters look like. There is a page about the Daedric alphabet on uesp.net, where you can cross-check the characters if you want to try to translate them.

    Screenshots

    Here are screenshots of what this exam actually looks like in a game with the mod installed. These screenshots were taken via my Steam Deck, and I apologize in advance for the “hi, you just took a screencap” notifications in the bottom right corners on the third and fourth pics.

  • Transcriptions for Immersive College of Winterhold

    This page is for a few transcriptions I did of materials found in the Immersive College of Winterhold mod. I wanted to do some transcriptions just to capture a textual version of a few papers and journals I read during the course of the Fall of Winterhold quest.

    If you want to see these materials in your own playthrough, you should install the mod!

    Transcriptions I’ve done here currently include:

  • TOC

    This is the landing page for the wiki section of Anna Plays Skyrim, which I’m using to collect information I don’t see documented on my wikis of choice for Elder Scrolls Games.

    For anything I collect here, I give blanket permissions for others to transfer over to other Elder-Scrolls-related wikis and/or fan pages. If you do use my information, I would appreciate a link back to this site, either to the specific page you’re copying from, or to the site’s homepage.

    Info currently collected here is listed below.

    Skyrim

    Item IDs quoted on these pages are, unless I explicitly state otherwise, sourced from The Unofficial Elder Scrolls Pages.

  • Clothing Warmth Ratings

    This page tracks Warmth ratings for various types of clothing in Skyrim when playing Survival Mode. It includes all clothing included in vanilla Skyrim, as well as armor included in the Anniversary Edition.

    Armor added by mods is not covered.

    Unless otherwise specified, all game IDs for items listed here are pulled from relevant pages on The Unofficial Elder Scrolls Pages. Please refer to that site for more in-depth information on all items.

    I give permission for other Skyrim wiki and/or fandom sites to copy over this information, but if you do so, I would appreciate a link back to this page or to the homepage of Anna Plays Skyrim. Thank you in advance.

    Information here is based on observations during my Survival Mode playthrough, now in progress. It is therefore a work in progress. Interested players should periodically come back and check this page for updates.

    See alsoIndexHeavy ArmorLight Armor

    Hats and hoods

    ItemGame IDRating
    Alik’r Hood0007BC1A18
    Fishing Hatxx0008E418
    Hat000209AA18
    Hat000330B318
    Hat0004223B29
    Mage Hood000D3DE829
    Necromancer HoodFExxx8F618
    Necromancer Hood of Eminent MagickaFExxx91418
    Necromancer Hood of MagickaFExxx91218

    General clothing

    ItemGame IDRating
    Belted Tunic0001BE1A27
    Blacksmith’s Apron0005B69F27
    Captain Clothes (From Dead Man’s Dread)xx0008A8, xx0008AF27
    Clothes (General Brown)000F122927
    Clothes (Green and White)0001769527
    Clothes (Merchant)0004223C27
    Hammerfell Garb0007BC1927
    Roughspun Tunic (From Helgen)0003C9FE27

    Robes

    ItemGame IDRating
    Cultist Robesxx037b8a27
    Necromancer RobesFExxx8F727
    Necromancer Robes of QuickeningFExxx90A27
    Necromancer Robes of ReplenishingFExxx90C27
    Novice Robes of Alteration0010d66927
    Novice Robes of Conjuration0010d66a27
    Novice Robes of Destruction & AlterationFExxx82727
    Novice Robes of Illusion0010d67127
    Novice Robes of Restoration0010d66b27

    Gloves

    TBD

    Footwear

    ItemGame IDRating
    Boots0003452F13
    Captain Boots (From Dead Man’s Dread)xx0008C5, xx0008E227
    Cultist Bootsxx037b8e13
    Fine Boots0008699324
    Fishing Bootsxx0008E113
    Footwraps0003CA0013
    Redguard Boots0007BC1513
  • Heavy Armor Warmth Ratings

    This page tracks Warmth ratings for various types of heavy armor in Skyrim when playing Survival Mode. It includes all armor included in vanilla Skyrim, as well as armor included in the Anniversary Edition.

    Armor added by mods is not covered.

    Unless otherwise specified, all game IDs for items listed here are pulled from relevant pages on The Unofficial Elder Scrolls Pages. Please refer to that site for more in-depth information on all items.

    I give permission for other Skyrim wiki and/or fandom sites to copy over this information, but if you do so, I would appreciate a link back to this page or to the homepage of Anna Plays Skyrim. Thank you in advance.

    Information here is based on observations during my Survival Mode playthrough, now in progress. It is therefore a work in progress. Interested players should periodically come back and check this page for updates.

    See alsoIndex • Light Armor • Clothing

    Helmets

    ItemGame IDRating
    Cultist Maskxx037b8818
    Ebony Helmet of Eminent Illusion000cf88118
    Golden Saint Helmetxx0008758
    Iron Helmet00012e4d18
    Iron Plate HelmetFExxx80318
    Masque of Clavicus Vile000d284618
    Steel Helmet0001395429
    Steel Helmet of Illusion000b50e329
    Steel Horned Helmet000f6f2429

    Armor

    ItemGame IDRating
    Ancient Nord Armor0001838827
    Banded Iron Armor0001394827
    Golden Saint Armorxx00087717
    Iron Armor00012e4927
    Iron Plate ArmorFExxx80127
    Steel Armor0001395254

    Shields

    All shields observed so far have a warmth rating of 0.

    Gauntlets

    ItemGame IDRating
    Brawler's Iron GauntletsFExxx85213
    Golden Saint Gauntletsxx0008767
    Iron Gauntlets00012e4613
    Steel Imperial Gauntlets000f6f2324

    Boots

    ItemGame IDRating
    Golden Saint Bootsxx0008787
    Iron Boots00012e4b13
    Steel Cuffed Boots0001395124
    Steel Shin Boots000f6f217

  • Light Armor Warmth Ratings

    This page tracks Warmth ratings for various types of light armor in Skyrim when playing Survival Mode. It includes all armor included in vanilla Skyrim, as well as armor included in the Anniversary Edition.

    Armor added by mods is not covered.

    Unless otherwise specified, all game IDs for items listed here are pulled from relevant pages on The Unofficial Elder Scrolls Pages. Please refer to that site for more in-depth information on all items.

    I give permission for other Skyrim wiki and/or fandom sites to copy over this information, but if you do so, I would appreciate a link back to this page or to the homepage of Anna Plays Skyrim. Thank you in advance.

    Information here is based on observations during my Survival Mode playthrough, now in progress. It is therefore a work in progress. Interested players should periodically come back and check this page for updates.

    See alsoIndexClothingHeavy Armor

    Helmets and hoods

    ItemGame IDRating
    Fur Helmet0006f39e29
    Hide Helmet0001391318
    Imperial Light Helmet00013edb18
    Leather Helmet0001392218
    Leather Scout HelmetFExxx80318
    Orcish Scaled HelmetFExxx80329
    Scaled Helmet0001b3a118
    Studded Dragonscale HelmetFExxx80329
    Whiterun Guard's Helmet0002161518

    Armor

    ItemGame IDRating
    Fur Armor0010594f54
    Fur Armor0010594b36
    Hide Armor0001391127
    Leather Scout ArmorFExxx80127
    Orcish Scaled ArmorFExxx80054
    Studded Armor0001b3a227
    Studded Dragonscale ArmorFExxx80154
    Studded Imperial Armor00013ed827
    Whiterun Guard's Armor0002150d27

    Shields

    All shields observed so far have a 0 warmth rating.

    Gloves and bracers

    ItemGame IDRating
    Brawler's Hide BracersFExxx84B13
    Cultist Glovesxx037b8c13
    Elven Gauntlets0001391c13
    Fur Bracers0006f39b24
    Leather Bracers0001392113
    Orcish Scaled GauntletsFExxx80224
    Studded Dragonscale GauntletsFExxx80224

    Boots

    ItemGame IDRating
    Elven Boots0001391a13
    Fur Boots (Stormcloak)000a6d7f24
    Fur Shoes0006f39824
    Hide Boots0001391013
    Leather Boots0001392013
    Orcish Scaled BootsFExxx80024
    Studded Dragonscale BootsFExxx80024

  • Skyrim Survival Mode Warmth Ratings

    This page tracks warmth ratings for various types of armor, clothing, and other worn items when you’re playing Skyrim in Survival Mode. I’m tracking this on my site because the two main wikis I use for my playthrough reference sources, The Unofficial Elder Scrolls Pages and The Elder Scrolls Wiki, are not tracking this information as far as I can tell. And I’ve seen multiple Reddit or forum threads where players are asking about this information.

    I’m hoping that if I compile it here on my site, it will be useful to other Skyrim players.

    I give permission for the information I gather here to be copied over to other Skyrim fandom sites, but if you copy my information, I would appreciate being credited in a footnote with a link back to this page, or to the main page of Anna Plays Skyrim.

    Information gathered here is strictly to track the known Warmth ratings for all types of worn items observed in my Survival Mode playthrough. Since that playthrough has just begun, this page is therefore a work in progress. Interested players should bookmark this page and come back to it periodically to check on updates.

    Items will include:

    • Armor of all types
    • Clothing
    • Other worn items such as hats, gloves, and boots

    I will be tracking only the Warmth rating for these items. For other stats, I encourage players to visit the wikis I link to above, where more general armor stats are covered in great detail.

    My playthrough is the Anniversary Edition, with all AE content, but without mods. Therefore items covered on this page only include what’s available in the unmodded Anniversary Edition.

    In the interests of avoiding one gigantic page of tables, I’m splitting this out into sub-pages. Please consult the following: